The Scout
The Scouts are the hunters, trappers, and spies among the crows. Accordingly, they rely on ranged combat and attacks from hiding.
They can be embodied by Humans, Wood Elves, Half-Elves, and Elken.
Archer: Archers are the true ranged fighters among the Scouts. They rely on great range and strong attacks from afar. Attacks become stronger the longer you draw the bow. The passive ability from the Archer ensures that every fourth shot is fired 50% faster.
Bandit: The Bandit relies on quick dagger strikes and invisibility. His damage increases while opponents are focused on you. The passive skill also raises the damage the more often you attack the same opponent.
Watchman: Anyone who wants to focus entirely on melee combat as a Scout can specialize in the Watchman. He works with traps and can jump directly to the enemy with a Forest Step.
The Templar
Templars once fought in the service of Arkon, the god of light and justice. As crows, they also swear allegiance to other gods with their holy magic. Others, however, have completely abandoned their faith.
Besides Humans, Elken and Nethari can also play a Templar.
Fury: If you want to control the opponent, choose Fury as your subclass. With the skill Explosive Light, he can knock down enemies. Other opponents can be held with Subjugate. Other traits also increase the duration of Daze and Stun.
Paladin: The Paladin is useful as a healer in the group. Passively, you gain a higher chance of critical healing for yourself the more often you heal allies. The skill Profound Devotion heals you and allies for 50% of the damage you deal.
The cherry on the sundae is a 12-second healing circle that also deals damage to enemies.
Righteous: If you prefer to heat things up as a Templar, you can do this as a Righteous. This one deals a lot of fire damage. At the same time, through the skill Blazing Light, the healing you would otherwise deal can be converted into damage.

