After much criticism, Bless will change the class balance again

After much criticism, Bless will change the class balance again

Bless Online recently received a balance adjustment for all classes. Players were not very satisfied with these changes. They found the adjustments to be excessive. Neowiz responds directly and wants to adjust the balance again.

Why was the class balance adjusted? Shortly after the release of Bless, players complained about the gameplay. Especially the mage and archer were considered too strong. The damage of the abilities was too high for many, and monsters died too quickly. This was considered boring in both PvP and PvE. Neowiz responded to the criticism and adjusted the class balance with patch v.1.0.0.4.

Missed the mark: After the patch was applied, complaints about the game’s balance increased again. Players criticized that Neowiz had “nerfed” the classes into oblivion. Especially players with low levels now took ages to kill mobs or clean dungeons. This was particularly affecting classes that are not damage-oriented, such as the paladin.

You can read here, what was adjusted with the last class balance change.

More on the topic
All classes of Bless in overview – Which one suits you?
von Lucas Kaczynski
Bless Online Sword

Game Balance Goal: Bringing Players Together for Endgame Content

Neowiz explained in a statement on Steam, what the goal of the class balance adjustment was:

  • Players should utilize the potential of chain combos: The entire combat system of the Steam version of Bless Online is based on the chain reactions triggered by the abilities. Successfully executed chain combos are designed to reward the player with increased damage. Neowiz aimed to ensure that players get more out of the chain combinations with the damage nerf.
  • The endgame should be challenging and bring players together: Neowiz wants players to unite in order to master the endgame content.

However, the developers acknowledge that solo players and those with low levels are now facing significant difficulties. They want to make amends for this.

Bless faces

What Will Change About the Balance in Bless

Neowiz has now prioritized game balance and server stability. In the coming weeks, the developers plan to make a few balance adjustments.

At the beginning of next week (June 4), these changes will be made: 

  • The health points and defense of monsters in the open field and low-level dungeons will be reduced. Adjustments will be based on the level of the area and the monster level.
  • The chain bonus values will be increased. The more skills are connected, the higher the damage will be. This is intended to offset the generally reduced damage per second (DPS).

After next week (June 11), the following changes are planned: 

  • The damage per second (DPS) will be adjusted upwards again.
  • Adjustments to cooldown times and resources.
Bless-Trailer

What do you think about these changes to the gameplay balance? 

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This is an AI-powered translation. Some inaccuracies might exist.
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