Actor lands big job as the face of a video game, but this is mainly negative on Steam, now he worries about the future

Actor lands big job as the face of a video game, but this is mainly negative on Steam, now he worries about the future

The flop of the Steam game MindsEye has been a disappointment not only for the players but also for the staff. While the over 300 developers who worked on the project for years had to face a setback, actors were also affected.

Who is it about? Alex Hernandez is an actor who was excited to become the face of the video game MindsEye. The third-person shooter focused on a cinematic and narrative single-player campaign full of shootouts and chases sounded really good on paper.

With Hernandez in the lead role of “Jacob Diaz,” a former soldier with a mysterious implant, the game was meant to thrive on the actor’s skills. However, in a new interview, Hernandez talks about the problems he faced due to the project.

Here you can see gameplay of MindsEye:

MindsEye becomes a flop, with Hernandez as the face

How did the game become a flop? Right from the start of MindsEye, players were faced with major technical difficulties. There were countless bugs, glitches, and disastrous performance. Quickly, players felt as if they were playing a game in Early Access, even though they had paid 60 € for it.

To this day, MindsEye has only a rating of 37% positive reviews on Steam and is thus “mostly negative”. The subsequent patches have helped the game, but even the recent reviews show the title with only 50% positive ratings (as of 16.09.2025, 19:25 CEST).

Aside from the technical issues, the game was also torn apart content-wise by fans. Players complained about an empty open world, boring gameplay, and monotonous missions (via play3.de). All of this also affected Alex Hernandez.

What does the actor say about the flop? In a new interview with Frvr, Alex Hernandez spoke about the release of the game and how he experienced it as the face of the title. “It’s hard. I won’t pretend otherwise,” Hernandez said. Not only for himself, mind you, but “for the around 300 employees of Build A Rocket Boy. You think: ‘I hope this goes really well.’ I want them all to get a raise, have a huge party, and for this job to be the start of their careers.”

Although he claims to have developed a “pretty thick skin,” it was very tough for him. He explains in the interview:

It was two days full of ‘crap.’ Only because of the reactions, not because of the work itself… I thought: ‘I might never work in a game again.’

Because one of the dangers of being the face on the packaging is that people, rightly or wrongly, will associate all their opinions and, more importantly, their emotions regarding this game with my face…

My name is now associated with something that a lot of people perceive as pretty awful. And as an artist, as a person, as a gamer, that hurts, it’s incredibly painful.

Alex Hernandez in an interview with Frvr

The painful experience that Hernandez had is always a risk for actors. During filming, it’s hard to tell whether a work will be a hit or a flop. Even the biggest stars experience something like this. So does Robert Downey Jr.: Marvel star Robert Downey Jr. is grateful for his biggest flop, it brought him back to earth

Source(s): PCGamer, eurogamer.net, ign.com, frvr.com
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