In Warhammer 40,000, there is a constant battle between various factions and species. One of them is particularly dangerous, as it is currently considered the one that will eventually emerge victorious from the war. MeinMMO explains how the world would look afterward.
Anyone who has recently played Space Marine 2 knows these vile Xenos very well: Tyranids. In the ranking of the strongest factions in Warhammer 40,000, they sit at the very top, even before the Necrons and the Imperium of Man.
These bug aliens have mostly no will of their own; they are merely the drones of a hive mind. In the world of Warhammer 40,000, they are still relatively “new,” having only appeared in the galaxy a few millennia ago.
Since then, they have caused massive trouble and kept every other faction in check, sometimes simultaneously. For many fans, it has long ceased to be a question of whether the Tyranids will eventually win, but rather when it will happen.
In Space Marine 2, you see the hordes of Tyranids in action:
Tyranids: The Voracious Danger from Beyond the Galaxy
What makes the Tyranids the greatest danger in Warhammer 40,000 is their absurdly large number. Right now, there are so many swarm fleets in the galaxy that no one can really push them back.
On the edge of the galaxy and beyond lies an unknown number of additional Tyranids. The Xenos attack with such masses of units that they clog up defensive structures of any size with their corpses – only then does the actual invasion begin.
Additionally, they constantly adapt to their enemies. The more information they receive, the better they can breed new Tyranids specifically designed for fighting the current opponent.
In our special, we explain to you in detail who the Tyranids are and what makes them so dangerous.
The End of the World – Quite Literally
If the Tyranids ever achieve victory over all other species, the galaxy would be irretrievably destroyed. For the Xenos have only one goal: to consume. More precisely, they process everything they can into biomass.
Humans, animals, plants, entire planets, and infrastructures are decomposed, digested, and funneled to the fleet by little worms. New Tyranids are then created in brood pools to spread further.
At least that is the current status known about the Tyranids. If they were to win, they would literally devour the entire galaxy, leaving nothing alive behind.
If this reminds you of the Zerg from StarCraft: Yes, the Tyranids were the inspiration for the Zerg. This is partly because Blizzard originally wanted to make a Warhammer game but ultimately didn’t.
Afterward, they would move on to devour new galaxies, if any still exist. Some rumors say that our galaxy is the last one that the Tyranids have yet to annihilate.
So Far, No One Can Stop the Tyranids
According to current information, there is nothing that can stop the Tyranids. There have been attempts, but so far they haven’t really worked. One very extreme idea has even cost billions of lives.
One of the few actual victories over the Tyranids cost hundreds of Space Marines their lives in the Battle of Macragge. The victory is mainly thanks to the brave Ultramarines, whose home system was attacked back then.
The only hope for a real victory over the Tyranids lies in the unification of various species – which is very unlikely in Warhammer – a technological breakthrough, or the awakening of the Necrons.
The latter is the most plausible possibility to avert the victory of the Tyranids. Necrons are a species of nearly invincible robotic mummies or souls forged into living metal. They have been mostly asleep for a long time but are currently waking up – and that would have significant implications: A race in Warhammer 40,000 could simply eliminate one of the greatest threats to the galaxy, but it has been sleeping for 60 million years