The Devastator is not exactly the most popular class in the endgame of Outriders and is considered inferior to others in terms of damage. MeinMMO shows you a build that proves how powerful the Devastator can be and what you need for it.
What’s the problem with the Devastator? The class is somewhat like the tank of Outriders and can absorb a lot of damage. However, compared to other classes like the Assassin or Technomancer, it deals less damage in the endgame.
This makes it unpopular for many players, especially in Expeditions. Because there, the goal is to complete the Expeditions as quickly as possible to get the best loot. It even goes so far that Devastators are often kicked out of groups.
But with the right setup, the problem can be solved. YouTuber LaserBolt has now presented a build with which Devastators can deal a lot of damage in Expeditions. We will show you what you need to build this build and how to play it.
Devastator Build – Skill Tree, Abilities, Equipment
These perks you need:
- Anomaly Reserve (x6)
- Increases your Anomaly Power by 6%
- Endless Tremors (x2)
- Reduces the cooldown of seismic abilities by 15%
- Endless Vigil
- Reduces the cooldown of shield abilities by 15%
- Paladin
- Using shield abilities increases your Anomaly Power by 45%
- Constant Movement
- Reduces the cooldown of kinetic abilities by 15%
- Sledgehammer
- Double the damage of melee attacks
- Executioner
- Increases damage against enemies with less than 30% health by 20%
- Bloodbath (x2)
- Bleeding deals 30% more damage to enemies.
- Blood Donation
- 25% of bleeding damage is returned to you as healing.
- Rejuvenation
- Increases your lifesteal from abilities by 6%
- Protected by Anomaly
- Increases your armor value by 40% of your Anomaly Power
- Capable Guardian
- Increases armor and resistance by 20% for 10 seconds once abilities end
- Pure Anomaly
- Increases resistance penetration by 15%
- Earth’s Legacy
- Increases the damage of seismic abilities by 50%
The Skills of the Devastator Build
- Earthquake: Creates a shockwave that deals damage and interrupts enemies in their actions.
- Golem: An armor that blocks 65% of incoming damage for 8 seconds.
- Gravitational Leap: You can float in the air and then dive down onto your enemies. Upon impact, you deal massive damage and interrupt enemies.
Weapons, Armor, Mods
These are the weapons used by the YouTuber: The main weapon of the build is the legendary shotgun “Deathshield,” which is currently one of the best weapons in the game. It comes with the mod “Fortress,” which provides up to 43% bonus damage based on your armor.
Additionally, he uses the mod “Wailing Winds,” which you get from the legendary shotgun “The Anemoi.” With this, you deal massive damage to your enemies when reloading. To maximize this, he has both weapons with the same mods.
So you have “Fortress” and “Wailing Winds” as rank-3 mods on your primary and secondary weapons.
What other mods are useful in the endgame, you can find out in our guide: 10 weapon and armor mods that are indispensable in the endgame of Outriders
How to get the mods? Here lies the difficulty with the build. Basically, you have to find both legendary weapons twice. Once to dismantle and thus unlock the modification for crafting. And then again to be able to use the weapons.
How to farm legendary items, we have summarized in our guide for you: The 2 best ways to farm legendary weapons and armor in Outriders
These are the optimal armor pieces: Here, LaserBolt also uses legendary equipment pieces, but the build also works with epic items. It is also not necessarily necessary to focus so heavily on the bleeding effect. The build also gives you some room for customization, LaserBolt has opted for bleeding damage.
- Seismic Commander Helmet
- Untamed Power: Using skills deals damage to enemies within 5 meters. The damage equals 30% of your Anomaly Power.
- Blood Shock: Earthquake causes a bleeding effect on enemies.
- Seismic Commander’s Armor
- Second Quake: Earthquake can be activated one more time before the cooldown kicks in.
- Earth’s Legacy: Increases the range of the skill by 60%
- Seismic Commander’s Leg Armor
- Tainted Blood: Increases damage against bleeding enemies by 25%
- Extra Quake: Earthquake can be activated one more time before the cooldown kicks in.
- Epic Gloves
- Ground Crush: Increases the base damage for Earthquake.
- Captain Hunter: Increases damage against elite enemies by 25%.
- Epic Boots
- Double Jump: The Gravitational Leap can be used one more time before the cooldown activates.
- Bloody Boost: Increases your damage against bleeding enemies.
The optimal attributes for this build are Anomaly Power, cooldown reduction, and lifesteal from abilities.
The mods are the key sources of damage
This is how it is played: The principle here is that you build up strong buffs through your skills, which you then utilize with your weapons. “Wailing Winds” is the key mod here, and the order of your attacks is also important.
Proceed as follows:
- Fire with each weapon once.
- Then use the Gravitational Leap.
- Execute a melee attack.
- Then three Earthquakes.
- Next, activate the Golem skill.
- Now you are buffed and can reload each of your weapons once.
The damage waves activated by the mod “Wailing Winds” are quite powerful anyway and even stronger with the additional buffs.
This way, you can deal significant damage to enemies in the area. However, since you have to repeat this process constantly, it is not necessarily the most exciting gameplay. The damage potential is very high.
How the build is played, you can see here in this video from LaserBolt:
It is of course not excluded that there could be even more powerful builds. Outriders offers numerous combination and optimization possibilities, leading to constantly new and better builds.
The build shown above at least manages to eliminate the damage deficit of the Devastator, even if the gameplay is not for everyone.
What do you think about the build? Do you know better variants or even completely different setups? Let us know in the comments.



