Baldur’s Gate 3 gives players incredible freedom to make truly evil choices. One action has driven a gamer to quit the game and call his mom.
What did the player do? In a post on Reddit, IrritableGoblin recounts how he wanted to test just how evil and creative he could be in Baldur’s Gate 3 about a year ago. However, his plan failed in the first act – not because of the game, though.
In the Emerald Grove, you encounter the leader Kagha, who interrogates a little girl named Arabella. Depending on your dialogue choices and dice rolls, Arabella survives or dies. IrritableGoblin let the girl die.
Afterwards, he spoke with Arabella’s mother and told her that her daughter was still alive. Just to then throw her corpse at the mother’s feet. IrritableGoblin writes that he did not expect much of a reaction. But the NPC responded with a loud, heartbreaking scream that really shocked the player.
Quit the game and call mom first
How did he react? According to IrritableGoblin, he did not expect the reaction from Arabella’s mother. He thought the dialogue with her would simply change. That she would instead react directly and quite intensely to her dead child was something he did not see coming.
The player then immediately quit the game and ended his run. In fact, his own action affected him so much that he called his own mom to tell her he loves her.
A heart for animals and companions
What do other players say? In the comments, players exchange ideas about how they design their evil runs. One immediately suggests returning the dog Scratch in Act 3 to his old owner and drinking a potion of speaking with animals (via Reddit). This is really evil, as Scratch’s old owners mistreat him.
In general, many seem to end their evil runs once they have done certain things. Among these are killing Karlach (via Reddit). Animals seem to hit players hard: another player also spoke to animals actively and accidentally killed the owlbear mom in Act 1. The grief of the baby was unbearable and triggered an immediate reload (via Reddit).
The most upvoted comment from Walter_Melon42 explains that pure murder hobo runs are not that much fun. So playthroughs where you just slaughter everything and everyone.
BardBearian (via Reddit) goes into more detail: It’s very boring. At some point, the novelty wears off and you walk through a deserted grove area, empty shadowlands, an empty forge, an empty underdark, an empty harper hideout … […] It honestly just robs you of the best parts of Baldur’s Gate 3.
Baldur’s Gate 3 continually surprises with even the smallest details that many players probably do not get to see. This is partly due to the fact that the developers behind it seemed to have a lot of fun with their work. By the way, Larian is planning to continue this way: The studio behind Baldur’s Gate 3 prefers happy developers over the ‘boring’ DLC business
