The role-playing game Crescent County has come a long and hard way. After being rejected by numerous publishers for years, success now follows on Kickstarter.
What kind of game is Crescent County? Crescent County is a life-sim role-playing game by the English indie developer Electric Saint. You play as Lu, a young witch who delivers goods on her broomstick and spends time with her friends. You can upgrade and customize your broom in a workshop.
On your journey, you meet many different characters and can race against them, complete quests for them, or flirt with them. The quests range from deliveries to herding sheep or repairing ley lines. Just what you do to earn your money.
The game is expected to be released at the end of 2026 for Steam and Xbox Series X|S. You can even try out the whole thing as part of a demo on Steam.
So far, the game has not had an easy path, as it has been rejected by numerous publishers for years. But now Kickstarter is providing significant success.
You can see the Kickstarter trailer here:
Funded within 24 hours
What path has the game taken? For years, the project has been rejected by over 50 publishers. Therefore, they opted for an alternative route and launched a campaign on Kickstarter. They set a funding goal of €53,593 (£45,000).
This was achieved already after 24 hours on May 22, 2025, at 4:37 PM and surpassed by almost €20,000 with €73,242 (as of May 27, 2025, 10:00 AM). Over 1,000 people have participated in supporting the project – and the trend is rising. This shows that the publishers may have been wrong about the project, as it seems to resonate with players.
The developers emphasize in their campaign description that they have now invested two years in preparing this campaign and just want to finish it. They have definitely come a significant step closer to this wish now through the successful campaign.
Interested players can still participate in the campaign until June 17, 2025. If you’re unsure, you can take a look at the demo on Steam first.
Kickstarter has long become a common method for smaller studios to bring their projects to players. A German studio also used this route to additionally finance and expand their game, achieving an incredible and extraordinary success: The “Red Dead Redemption 2” without violence from Germany is celebrating incredible success on Kickstarter and is also coming for Switch 2