A new MMORPG relies on Game Masters who can turn the game world upside down at any time

A new MMORPG relies on Game Masters who can turn the game world upside down at any time

Eternal Tombs – formerly War of Dragnorox – is a new indie MMORPG with an interesting idea. A system has been introduced that allows Game Masters to influence the gaming experience at any time and very easily. This system was explained in more detail in a video.

How does it work with the Game Masters? Essentially, Eternal Tombs aims to be an old-school sandbox MMORPG, with a clear focus on PvE. In addition to 30 areas and 19 different raids at launch, it especially wants to shine with its unique GM system.

  • In the game world, there are hundreds of trigger points where random events can occur. These events are reprogrammed by the Game Masters every day and can also be spontaneously created, for example when a large community gathers in one place.
  • The video featured bosses, raids, waves of mobs, and special victory events, but also lore elements, NPCs, special quests, or hidden treasures. The terrain itself can also be changed, for example by blockages or their removal. In the video, a stone was removed, which opened a trapdoor to a dungeon.
  • If players approach the trigger point, the respective effect will be triggered.
  • Each server, but also each single day, should play differently as a result.

There are some pre-build events that the Game Masters can activate automatically and simultaneously on multiple servers, while newly created components must first be approved by the developers themselves.

Here you can check out current gameplay, but also starting at minute 25, the Game Master interface:

Eternal Tombs wanted to become more modern, but not everything is running smoothly yet

What do we still know about the MMORPG? Eternal Tombs focuses on physical damage and less on magic. You have the choice of 6 different classes: Warrior, Ranger, Bombardier, Manipulator, Chloromancer, and Bonestitcher.

Originally, the battles were supposed to use classic tab-targeting, but recently a switch to an action combat system was announced. While it looks more dynamic, it does not appear nearly as fluid as in Black Desert or New World. However, there are some cool elements, such as the screen turning black when enemies blind you.

The MMORPG revolves a lot around the hunt for the perfect equipment. This should make you up to five times stronger than other players at the same level.

Overall, the game is expected to be rather difficult, so you will need to form groups. Solo play has not been ruled out, however.

What about the shop? Eternal Tombs completely forgoes a shop, box purchases, or crowdfunding packages. You only need to have the subscription of 9.99 euros active to enter the game world.

It is being developed in Unreal Engine 5 and features a very minimalist UI. For example, you will not see damage numbers, and there will be no minimap.

What about beta events and release? On the official website you can already register for a beta. However, when exactly it will start is unknown. Originally, the third quarter of 2023 was planned, but the date has been postponed indefinitely – also due to changes to the combat system.

What do you think about Eternal Tombs? Do the elements and gameplay appeal to you?

Chrono Odyssey has actually presented its combat system in the trailer much better: A new MMORPG makes my dreams come true – Shows the best combat system ever in the trailer.

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This is an AI-powered translation. Some inaccuracies might exist.
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