The new MMORPG Erenshor has announced its release date on Steam: Early Access starts on April 14, 2025. The special thing about this online role-playing game: It is an MMORPG for one person. Only the player is a real human, all other avatars in the world are computer-simulated NPCs that are supposed to behave like humans.
This is the idea of the game: Erenshor is the project of Brian “Burgee”, who has been working almost every night on his MMORPG simulation for 4 years, inspired by classic online role-playing games like EverQuest.
A world of the game is populated only by one player. All other characters in the world are “SimPlayers”, computer-controlled or simulated players who are supposed to level up, loot, and interact with each other.
The player is supposed to feel like part of an MMORPG that, at the same time, caters to their wishes and times. This is because the disadvantage of MMORPGs in today’s ultra-individualized times is that gaming on a schedule and social rules, as traditionally required by MMORPGs, is no longer contemporary for many.
MMORPG for one player aims to offer 4 playable classes at release
This is how the MMORPG is supposed to launch: On April 14, 2025, the MMORPG is set to enter Early Access on Steam. At launch, it promises (via gamerant):
- 4 playable classes
- 35+ zones
- over 1,000 items to find
Anyone wanting to get a glimpse of Erenshor, the MMORPG for one person, can download a free demo on Steam .
Demo is highly praised on Steam – but will there be a harsh awakening at release?
What’s behind it. The solo developer has been actively promoting his project in MMORPG forums for years, pouring in full passion. This is apparent. The demo has received almost only praise and positive reviews with 247 reviews – 98% of the reviews give a thumbs up.
Even though one might scoff at such one-man projects, there seems to be considerable potential behind the idea. Let’s see how Erenshor is received when it leaves the cozy demo phase for hardcore fans into the open and rough world of Steam.
An open question is certainly how well Erenshor manages to simulate real players. This sounds extremely ambitious for a one-man project.
Another question is whether an MMORPG can really motivate when what traditionally keeps us in foreign worlds is missing: the social contact and the bond to other “real” people: Steam: A new MMORPG that is played alone sounds like a “fantastic idea”