A few months ago, AMD suffered a dramatic failure with a feature for graphics cards – thanks to Avatar, the functionality is back and better than ever before

A few months ago, AMD suffered a dramatic failure with a feature for graphics cards – thanks to Avatar, the functionality is back and better than ever before

AMD and Nvidia are in a fierce competition when it comes to new features for graphics cards. However, AMD failed in October 2023 with its latest technology FSR 3 “Fluid Motion Frames”. But after the release of Avatar: Frontiers of Pandora, everything suddenly looks very different.

With “Fluid Motion Frames” they aimed to challenge Nvidia’s Frame Generation for DLSS. However, it initially did not go well, and there was a lot of criticism for many errors and the lack of transparency from AMD.

Two months later, the situation has now changed – and for the better. MeinMMO reflects back and explains where “Fluid Motion Frames” currently stands.

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In October 2023, a new feature launches with major issues

AMD offered FSR 3 with “Fluid Motion Frames” (FMF) in October 2023. FMF is AMD’s competing technology to Nvidia’s DLSS Frame Generation, the latter can only be used with Nvidia graphics cards.

The technology “Fluid Motion Frames” (FMF) creates artificial intermediate frames between each two rendered frames. This is supposed to make the game appear smoother and support FSR (DLSS for Nvidia). AMD’s technology must be actively integrated into games, while Nvidia’s Frame Generation works even without it. AMD’s FMF only runs with RX 7000 and RX 6000 series graphics cards.

However, at the release in October, only two games initially supported the new feature:

But even though the image quality in an initial test is surprisingly good, the tests were accompanied by a whole host of problems, errors, and crashes. Both the colleagues from ComputerBase and PCGamesHardware criticized in their tests that the software appeared unfinished and still had room for improvement. Much of it could only be partially verified, as AMD was generally not very transparent about how this feature actually works.

Concerns among players: Games like Starfield, where AMD acts as a technology partner, completely lacked the feature, and AMD didn’t mention it at all. Some feared that AMD had just coldly shelved the “Fluid Motion Frames” to invest its resources in more important areas.

With Avatar: Frontiers of Pandora, the tide suddenly turns

What does it look like currently? With the new game Avatar: Frontiers of Pandora, a third game with “Fluid Motion Frames” has launched. Those who now assume they will encounter the same problems as in Forspoken and Immortals of Aveum may be surprised.

As the colleagues from ComputerBase explain in their test of Avatar: Frontiers of Pandora, AMD’s FSR 3 Frame Generation is indeed the big surprise in the test:

  • Most bugs and errors have been resolved by AMD.
  • The catastrophic frame pacing has been massively improved.
  • Vsync has no issues anymore and VRR also works.

After “Fluid Motion Frames” disappointed so much in October 2023, everything now looks completely different. The colleagues write that “FSR 3 Frame Generation is experiencing a true revival.” The colleagues write positively surprised: “Two months later, AMD’s Frame Generation can be considered absolutely on par with Nvidia’s DLSS Frame Generation.”

What comes next? Many now hope that the feature will also make it into more games in its mature form. The colleagues from PCGamesHardware have already stated that there would be “countless potential applications for such frame generation.” Especially older graphics cards could receive a second chance thanks to such features.

More on Avatar: The new Avatar: Frontiers of Pandora does not only bring good news for PC players. Especially players with certain graphics cards are likely to face significant problems. You can read all the details directly on MeinMMO:

The new Avatar game from Ubisoft has bad news for many graphics card owners

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