One of the biggest criticisms of The Division 2 right now is the loot system. Fans are complaining about how difficult it is to find the perfect loot. But just how difficult is it? A player has calculated that.
This is what the player calculated: The Reddit user swift4010 claims to have grown bored with the game. Therefore, he simply calculated how rare the perfect loot is in The Division 2 and posted it in the subreddit.
His results are confirming and at the same time alarming for many, as they indicate, in their opinion, that The Division 2 indeed has a loot problem.
But what do the numbers look like? These are the results of the calculations.

Over 3000 hours for his desired backpack?
Since he wanted to find out how rare his desired backpack is, he calculated the individual factors.
This is the backpack the player needs for his build: swift4010 is looking for a backpack from the brand Airaldi Holdings.
- with the passive talent Ruthlessness (+10% damage against elites),
- an usable active talent
- and a mod slot for offensive attributes.
- Additionally, he wants 2 offensive attributes (Weapon Damage and Crit Damage).
So he needs a backpack from a specific brand, with 2 specific attributes and the right talents. How difficult this is, is shown by his calculations.
This is how swift4010 calculated:
- Only one out of 95 different models meets his criteria. So, he has a chance of 1 in 95.
- There are 9 possible attribute rolls on a backpack. The chance for Crit Damage is therefore 1 in 9.
- With 8 possible attributes remaining, the chance for Weapon Damage is 1 in 8.
- The chance for the passive talent “Ruthlessness” on this model is 1 in 3, as there are only offensive or utility talents in the passive slot.
- The active talent does not matter; it gets recalibrated and does not factor into the calculation.
- Putting these factors together gives the following calculation: 1 / 95 / 9 / 8 / 3 = ~0.000049 or ~0.0049% or a chance of 1 in 20,408.
There is only one catch: purple loot is also part of the possible pool in endgame. However, this was not included in the calculation because the exact drop ratios are unknown. Therefore, swift4010 incorporated his observations into the calculation and adjusted the formula.

What is the result? With the approximate ratios of loot drops, he arrives at a result of 1 in 76,923.
How long would it take? According to his claims, swift4010 has played over 200 hours and collected over 5,000 items. In order to collect 75,000 items, he would need to invest over 3,000 hours.
For the 200 hours, he took 2 months. To loot so many items, he would probably need to farm for at least two and a half years. And that’s only if he continues playing 100 hours per month.
The player has performed the same calculations for the other equipment parts as well:
- Mask: 1 in 159,600
- Vest: 1 in 1,256,850
- Gloves: 1 in 3,919
- Holster: 1 in 2,494
- Knees: 1 in 19,950
His numbers come from the Doc of “The Division 2 Encyclopedia”, which collects all possible data and numbers about The Division 2.

The Division 2 has a loot problem for many
How could this be solved? swift4010 suggests introducing more ways to specifically search for certain gear.
If Massive gives us an option to farm specific gear pieces, or allows us to recalibrate more attributes on a single piece, it would bring down the chances to a reasonable level.
swift4010, Source: Reddit
How are the players reacting? Many agreeing responses are gathering in the comments on his post. Many fans are currently frustrated with this situation.
- The player abuqaboom also notes that the quality of the stat rolls was not even taken into account: “The (the player’s calculations) also assumes that you accept some value for weapon damage and crit damage. It gets even worse if the value is supposed to be above average.”
- Additionally, some criticize the fact that purple drops are still available in the loot pool on World Tier 5.
- Many fans believe that the option to recalibrate more stats is the best of the proposed solutions.

- Also, crafting should definitely be revised so that even with crafted gear, you have at least a little more influence.
- Some are calling for a return of the Optimization Station from The Division 1. With this station, players could improve the stats of individual equipment pieces using materials and credits, thus also increasing their gear score.
Overall, many wish for more ways to optimize their builds than just depending on the randomness of drops.
Many see the predecessor with the Optimization Station, containers that could be purchased from vendors, and the better crafting system as superior.
What do you think about the topic? Do you see it as problematic, or is a tedious grind part of the experience for you?