A change in the new update of New World is being harshly criticized

A change in the new update of New World is being harshly criticized

Actually, Amazon intended to change very little in the Open Beta of New World : But one change in the patch from September 9 has now caused a lot of criticism: the scaling in PvP. Those with a high level can now easily kill lower-level players.

What has Amazon changed in New World? In the run-up to the Open Beta, Amazon announced that they would not be adding new features anymore, but would only work on stability until launch.

In the patch notes for the Open Beta of New World , there are still many small changes. But there is only one passage, hidden in a maze of bug fixes, that is causing real trouble:

PvP scaling has been reduced. The level difference will now be more important in your encounters. This means that it takes more hits from a lower-level player to kill a higher-level player. The higher-level player will require fewer hits to kill a lower-level player.

Players who are 4 or 5 levels higher will be practically invincible

How does this affect the game? A player on reddit says: He played at level 11 against a player at level 15 and hit him 10 times without causing any damage. The latter, however, killed him with 2 hits. The level 11 player admits, though, that there was also a significant quality difference in the equipment.

This aligns with statements from others. Starting from 4 or 5 levels of difference, larger characters become practically “unkillable” for lower-level players.

This is the reaction: There are now several threads on reddit demanding: Amazon should revert the change.

One player says: The change simply leads to lower-level players not marking themselves for PvP in the open world. The change in PvP scaling is an “unnecessary blow against the benefits of marking oneself for PvP in the open world.”

This gives players who already play New World more than others an additional advantage over new players.

More on the topic
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von Irina Moritz

Apparently only Twitch streamers wanted the change

Another player says: He simply does not understand the change. No one asked for an adjustment to the level scaling, except a few streamers in the closed beta. The way it was before would have represented New World’s PvP as not so intimidating. Now people would feel uncomfortable activating PvP.

Moreover, the “hardcore” grinders always have an advantage anyway, so the PvP scaling is necessary.

“Then we just won’t play it”

A third player says that the change is a clear case of “cause and effect”. The “normal” players simply would not care about PvP. This is only a problem for the enthusiasts.

Anyway, the problem will resolve itself in a few months when everyone is at the level cap.

Not only on reddit are people against the change, in the New World forum it is stated that it is the “worst single change in the history of New World – so far.”

There is another problem in the Open Beta of New World:

New World: Poor performance in the beta – players complain about FPS drops

Source(s): reddit 1, reddit 2, reddit 3, Forum New World
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