Jasmin needed to be convinced about Metin 2
Game: Metin 2 | Developer: Webzen | Platform: PC | Release Date: 2004 | Model: Free2Play
Jasmin Beverungen: Through my cousin and my brother, I first became aware of Metin 2. I initially dismissed it as it didn’t seem interesting enough to me. But eventually, I took a closer look at the MMORPG – and I couldn’t let it go for years.
The concept of having almost endless tasks to tackle and navigating through them appealed to me greatly. Only after a few months, after my cousin and brother had already closed their guild, did the social component come into play. I found one guild after another and got to know numerous celebrities in the game – until I became one myself and found myself in the high society of the Mosha server.
Some of these acquaintances developed into friendships that shaped my youth. I still miss the evenings when we scheduled to level up or tackle a boss together. My grades did suffer from it, though – but the MMORPG provided me with an engagement and social life that I otherwise lacked in my youth. I am eternally grateful for that.
Tibia was for Anna “pure adrenaline”
Game: Tibia | Developer: CipSoft | Platform: PC | Release Date: January 1997 | Model: Free2Play
Anna Alberg: My love for MMORPGs has lasted for almost 20 years. During this time, I played various representatives of the genre like Final Fantasy XIV, World of Warcraft, NosTale, or Metin 2, and one might think that especially World of Warcraft contributed the most to this love.
I’ve been in a family guild for years in WoW, we hold guild meetings every year, tackle raid bosses together, and support one another. But no, there was an MMORPG before WoW that was so special to me that I still fondly remember that time: Tibia.
Tibia taught me everything I needed to know about MMORPGs. I met many great people but also experienced the toxic side of the gaming community firsthand. Tibia also triggered something in me that probably always slept within me: that feeling of competition.
I always wanted to have a higher level (in Tibia there is no level cap), better gear, and kill stronger monsters. It was also exciting to band together with players to defeat the first dragon or hunt down rival players throughout Thais. It was pure adrenaline. Thus, I quickly realized that I love online games. I can safely say: Tibia forever changed my life.
On the next page, we continue with a nostalgic memory of mass battles from Alana, the editorial manager Tech at GameStar.