As a loyal Destiny 2 player, you eventually get to know not only the best aspects of the game. There are indeed some things that are really tedious for players in Season 15 and even before. Things that players of Destiny 2 often criticize or have to put up with. It’s time to address them and point them out.
Rank 7: Blue Armor and Weapons
Especially Destiny 2 veterans would immediately forgo blue armor or weapon drops.
Blue Engrams are often the reason for frustration: Blue engrams are the most annoying loot in the game when you’re no longer leveling up. They drop often and everywhere. Those who don’t dismantle them regularly risk their post overflowing with them. In the worst case, players lose too many enhancement prisms or ascendant shards stored in their post due to a blue item.
Where to put all the weapon master materials? Even if players are very consistent in dismantling blue engrams, they will sooner or later encounter another problem. Dismantling provides a huge amount of weapon master materials.
Those who want to redeem all of them should bring some time. Banshee-44 accepts the currency and gives out more or less interesting weapons from his arsenal. So it’s click through, dismantle, click through, dismantle. Dismantling bad weapons drops weapon master materials again. It (almost) never stops and costs time. At least Bungie has improved this submission system in the meantime. By the way, if you directly delete the stacks due to lack of space (or pure willpower to give up), you get nothing.
Is this perhaps the solution? A Destiny 2 player had this interesting suggestion on reddit on how blue engrams wouldn’t be so annoying anymore. He called his idea “Loot-to-Shoot”. By shooting blue engrams after they drop on the ground, they should dismantle immediately. The materials automatically go into the inventory. He received over 5000 upvotes for his idea.
This armor trick is just a small consolation: If you need upgrade modules, you can dismantle your armors from the blue engrams more strategically. There is a possibility to master a blue armor piece at level 8 and only then dismantle it. Admittedly, this trick costs three upgrade modules and an upgrade prism along with Glimmer and legendary shards. But if you then dismantle the item again, you will at least get six upgrade modules back.
The mod components problem is also getting bigger
Players will eventually experience a similar fate with their mod components. They drop now and then and can be spent for mods. However, when all mods are purchased, they cannot get rid of them. Even Spider does not want them, and players are stuck with their surplus of mod components.
Players wish for new exchange options: The hope of some players is that perhaps in the future there will be some merchant offering them a good deal for the components. Otherwise, some players’ inventory will soon look like this:
Rank 6: Uncontrolled, teleporting enemies
Teleporting enemies are unpredictable in Destiny 2 and rank 6. Some players report this in various places since Season 13, mainly concerning the Cabal.
Enemies that teleport are not a rarity: Suddenly there stands an enemy, who just felt like moving towards you from 50 meters away a moment ago, right in front of your nose. Or he completely disappears from your view. The nasty ones just teleport right in front of your gun from nowhere and don’t even feel ashamed. Recently, players were able to observe the teleporting with overload champions, unstoppable mockeries, and ogres.
In endgame activities, like the Nightfall, this is obviously annoying and uncontrollable. But even the final boss on the Glykon in the “Prelude” mission often teleports unnoticed from one side to the other. Countering is impossible.
This problem will always exist: In Season 13, Bungie already commented on this and made improvements related to network traffic. However, they also pointed out that this problem will never be completely eliminated – for example, due to player-side internet hiccups.
Rank 5: The eternal cheating problem
The classic among the things that Destiny 2 players hate and would immediately change and ban is the cheaters in PvP and Gambit.
Cheaters are exhausting and ruin the game: Instead of a cozy gaming evening with friends, some players get annoyed after a few rounds and give up trying to get to the Lighthouse in a flawless run. The reason is cheaters ruining the Crucible experience and an honest triumph.
BattlEye brought a temporary improvement: After a few months with the anti-cheat system, it actually got better. Especially in the Trials, the number of cheaters has noticeably decreased. However, there is still optimization potential for the system. Meanwhile, commercial cheat manufacturers have also found new ways to partially circumvent this protection.
Recently, a case was known in Gambit where a particularly brazen cheater killed the opposing team even in the safe zone.
Especially in the PvP modes accessible via Free2Play, rumors have circulated in the Destiny 2 community that BattlEye can simply be turned off in the system tray, thereby circumventing it. There is no official confirmation for this yet. Moreover, BattlEye is often not visible in the task manager. This shows that Bungie must continue to pay a lot of attention to the cheating problem in Destiny 2 and permanently optimize.
Rank 4: Running out of ammo when it matters
Not having ammo in crucial situations ranks 4th among the most hated things in Destiny 2.
Even though recently there is infinite primary ammo in Destiny 2, players still find themselves in distress. The drop rate of purple and green ammo is occasionally too rare. It often happens that one has to fight for a long time without a shot of power or special ammo. This becomes worse the harder the activity gets. While it can be compensated in teams with ammo-generating exotics, like the Aeon gloves, it no longer works in solo missions.
A connection error wipes out all ammo: Especially frustrating are connection interruptions. If players, for example, receive the error code “Anteater” during an activity, like a raid or a master nightfall, a general network error, they are punished additionally. Bungie automatically brings them back into the activity, but without giving them even one shot of green or heavy ammo. Everything that was loaded before the error is then gone.
Other developers have already solved this issue: The Division 2, the third-person shooter from Ubisoft, once had a very similar problem. It was resolved so that players could “farm” their ammo themselves. After a certain number of special kills, there is ammo as a reward.
Rank 3: No place for a rank reset
Recently, Destiny 2 overhauled its vendors and gave them a new rank system. Instead of tediously handing over earned tokens to NPCs for loot, players now automatically level up. For playing the respective activity, they automatically gain reputation. Even if it rarely concerns casual gamers, there is one thing that annoys players with the new system for rank 3.
Problems start from rank 13: In the initial ranks, this is not noticeable at all. Upgrade modules are quickly spent and the limit for upgrade cores is quite high. But from rank 13, you need space for enhancement prisms and ascendant shards. If you reach the cap of 50 or 10 pieces, space must be created first, and the valuable materials must be spent.
This means players have to fully upgrade an armor piece. Otherwise, a reset is not possible since all items must be picked up from the vendor. If at that moment you perhaps do not want to masterwork anything, you’re out of luck. If you do not do this, you won’t receive any reputation progress for the next reset for as long as that takes.
This is how the new reputation rank system works:
Rank 2: Rehashed weapons and armor
Weapons and armor are often recycled: It is no secret that players are generally dissatisfied with the recycling of old weapons and armor in Destiny 2. After all, many special weapons were grinded hard in the past only to be left behind with the unwelcome weapon retirement. Therefore, it also feels unfair when almost identical weapons appear in the game again. A new coat of paint or a slightly altered version doesn’t help.
Players aren’t wrong about this: Since Shadowkeep, Destiny 2 has indeed relied on many already existing or known resources. Year 1 armors have been revamped. It doesn’t only affect weapons and armors. The moon was already known to many players. Similarly, the PvP maps Widow’s Court and Dämmerbruch. All just recycled content, which many players do not appreciate.
But is recycling really that bad? MeinMMO author Sven Galitzki cannot understand the players’ displeasure about it. He finds recycling not bad at all. The content is eventually brought up to the latest standard, and that is exactly what many players have wished for.
Rank 1: The all-consuming content vault
The content vault is the biggest hate topic in the Destiny 2 community and unbeatable in rank 1. Some players say this is industry uncommon and a bankruptcy acknowledgement from Bungie. The feeling of paying for something that you can’t keep is prevalent. Many players have already turned their backs on Destiny 2 because of this.
Even Maledicus no longer plays Destiny 2 because of the content vault and explained this in the comments on MeinMMO:
Players should not have their paid content taken away. If locations need to be implemented into the new engine, that should be done in the background and then a new version is released someday, but content should not be removed indefinitely without adequate replacement.
Players often wonder why Bungie doesn’t just keep all content that players have paid for in the game. Other games, like Warframe, manage to do this. They simply find the content vault unnecessary and a lousy trick by Bungie to make them pay for old content again and again.
Would this improve the experience in Destiny 2?
Do you think Bungie is heading in the right direction? Have you found your own criticisms on our leaderboard, or is there something else that you think Destiny 2 is poorly designed?
Players would then have content for years. This opinion is also shared by ryznone in comments on MeinMMO:
What is possible can be seen in Warframe. If Bungie gets that sorted out someday, Destiny with its universe would be unprecedented, the best there is. Imagine if all seasons and DLCs were playable. A new player would have content for years while the current contents come in.
Are all Destiny 2 content in the live game a solution? “Content for years” sounds good. However, it is questionable whether the return of all ever available content would actually make players happy.
In the Destiny 2 subreddit, the community shared the following image. It shows Destiny 2 in Season 69 the overview map without the existence of the content vault. This is pretty much what a large part of the Destiny 2 community wishes.

It would be a Destiny 2 in which all raids, every 6-player activity, every exotic mission, every strike, all destinations, and all other seasonal contents are always accessible. The game would be huge and certainly great for veterans. For new players, however, it would be hell and confusing. Not to mention that certain story elements would not be explainable with such a system.
- Why can I still fly to Mercury, even though it has been consumed by darkness?
- Calus has disappeared on the Glykon while he is still alive in the Leviathan raid?
- On the Farm, Cayde-6 makes his jokes, but on the Tower, I stand before his grave?
- Osiris would wait at the sundial, even though he is currently held captive by Savathun?
Would this improve the experience in Destiny 2?
Do you think Bungie is heading in the right direction? Have you found your own criticisms on our leaderboard, or is there something else that you think Destiny 2 is poorly designed?







