Baby Mario from Yoshi’s Island
Yoshi’s Island and also the sequel for the 3DS are essentially long protection missions. The little Baby Mario is transported on the back of Yoshi through a multitude of levels. If you are hit by an enemy, Baby Mario flies away in a bubble and must be caught within a time limit.
If this does not succeed, the attempt fails, and the level must be restarted from the checkpoint.
The problem with this: Baby Mario lives up to his name and cries like a little child. His screaming does not help in keeping track of the chaos. Usually, at least one enemy must be eliminated, the bubble with Baby Mario pursued, and the time limit observed.
After a few levels, the little Mario’s screams become absolutely irritating – and then you still have several hours of gameplay ahead of you.
These were seven annoying NPC companions in video games. Do you know any others? Feel free to write us in the comments about who has left a particularly lasting impression on you. A prime example of a good companion is still from another game: In Baldur’s Gate 3, you can recruit many more NPCs as companions than you think, but for that, you really have to be evil