In the MMO shooter Destiny 2, Bungie presented ideas around midnight that aim to get the online shooter back on track. The “Masterworks” stand out, a new type of legendary weapon with random rolls.
Guardians had to wait until around midnight our time for Bungie to be ready to unveil the plans. Guardians had been eagerly anticipating them – a live stream for the DLC “Curse of Osiris” was canceled just for this.
We present the 5 most important ideas that will soon come to Destiny 2. These 5 innovations will find their way to Destiny 2 with free updates on December 5 or December 12. They clearly address fan criticism of the shooter.
Masterworks – legendary weapons with random rolls
Legendary weapons drop with a certain probability as Masterworks or can be upgraded to them. Masterworks are “new, improved versions” of existing weapons.
The idea is that the weapons display how many enemies they have already killed.
They also generate Orbs when the Guardian or their allies take out multiple enemies at once.
And they grant a bonus to a stat that comes from a small pool of random bonuses and can be rerolled
These Masterwork weapons can be dismantled into a material used to upgrade regular legendary weapons to Masterwork weapons.
Items from raids or the Trials of the Nine have a high chance of being Masterworks
Bungie has further plans to expand this idea in the future.
Armor Ornaments – Cosmetics through achievements, not through the cash shop
A new type of armor ornament is coming to Destiny 2 for existing armor sets. These ornaments can be unlocked through specific activities. As an example of this activity: A Guardian must win 25 matches in the Iron Banner.
These ornaments count in addition to shaders and mods.
In Season 2, there will be 8 armor sets on which the ornaments can be applied. These are the armors of the 3 factions, the Vanguard, the Crucible, the Trials of the Nine, the Iron Banner, and special raid armor in the new raid lair.
Targeted item unlocking at the vendors
Items from faction vendors can be purchased directly from Shaxx or other vendors starting December 12. The element of randomness through tokens is thus eliminated.
Vendors will have 5 armor items. These armors are always available. The weapons rotate weekly.
These items are purchased with tokens and Legendary Shards.
Xur gets a larger selection
Xur will receive “Fated Engrams” that decode into an exotic you do not yet possess.
Additionally, “Three of Coins” are returning. They increase the chance that exotic items drop from all sources. They should be “easier” than in Destiny 1. They are available for legendary shards.
Banshee sells mods
The arms master Banshee-44 will sell legendary mods directly. The selection rotates regularly. The currency he takes is made when dismantling rare mods.
First Assessment
Mein-MMO says:
The Masterworks are clearly a compromise for those who wish for random rolls to return. However, it sounds like they are “easily” achievable. This is probably the “exciting” idea that Luke Smith talked about months ago.
The ornaments are a concession to critics who felt that Bungie was hiding too much cosmetics in the cash shop. Here, there are rewards for activities in the game again. Perhaps they will bring back the motivation to replay game content.
The direct purchase of vendor items and weapon mods should alleviate the token frustration a bit.
Xur is already of little importance to most regular players – with the changes, it will probably become even easier to obtain all exotics.
This is only an initial selection of the innovations that Bungie has announced for Destiny 2. We will address the remaining ideas tomorrow.
Destiny 2 is a multiplayer online loot shooter with MMO elements developed by Bungie. It was released on September 6, 2017, for PlayStation 4 and Xbox One, and ...