5 Types of Characters You Should Probably Not Play in Dungeons & Dragons

5 Types of Characters You Should Probably Not Play in Dungeons & Dragons

The Pacifist

What can be an exciting character concept if executed well and with sensitivity can also quickly make everything unnecessarily complicated. This representative wants to solve everything peacefully and forgives everyone anyway. He probably even thanks the pickpocket for relieving him of his purse.

A demon stands before you with a drawn weapon? No problem, it can surely be solved diplomatically. Because this character does not fight. Never. Absolutely not. Because he is above violence. The word is stronger than the sword anyway. And “kill them with kindness” works on even the most heinous devil, guaranteed. You can surely also talk a gelatinous cube to death.

What may be exciting at times will rather become a problem in a group in the long run. Because fights are part of the core mechanics of Dungeons & Dragons, and most players want to use them. What else is the point of having huge fireballs and cool magical weapons?

If your campaign is not geared towards pure role-playing, the pacifist is rather a hinderance unless his player finds another way to contribute to the group without complicating everything unnecessarily. However, this requires quite a bit of skill and experience, which is why especially beginners should steer clear here.

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