Some aspects of World of Warcraft: Classic were mean, nerve-racking or simply unfair. We will show you some things that will drive you up the wall.
The anticipation among many players is great, as World of Warcraft: Classic is supposed to be officially available again in just a few months. But aside from all the cool nostalgic moments that players have been looking forward to for a long time, there are also a few things that drove us crazy back then.
We will show you 5 different situations from classic World of Warcraft that will drive some players back into frustration.
1. Blood of Heroes
Those wandering through the large areas of the Western and Eastern Plaguelands for the first time and keeping their eyes open will sooner or later spot some glowing red spots. Upon closer inspection, these red points turn out to be “Blood of Heroes,” lying in small puddles on the ground that can be clicked.
A click grants the item “Blood of Heroes,” but it also has another effect: An elite enemy is summoned, who immediately attacks the player character. If you are a cloth wearer, it often happened that the opponent knocked the player out of life with just one or two hits.
The Blood of Heroes was a rare resource needed for quests with the Shen’dralar or in the raid of Zul’Gurub, so it is quite a noble crafting material.
However, summoning the elite enemy comes as a surprise for every player, teaching the lesson in Classic: Don’t click on anything you don’t know – unless you can live with the consequences.
Azerothian Diamonds
Farming materials was an essential part of the Classic experience. Anyone who wanted to do something with their professions had to farm vast amounts of materials. Not just for hours, but sometimes for several days. Especially blacksmiths and thus miners are likely to remember a very special gem, the “Azerothian Diamond.”
This diamond could only be obtained from Thorium deposits (later also from Obsidian chunks) with a very low probability.
Since Thorium itself was extremely sought after and resources in an area were highly limited (consider: back then, only one person could gather materials), it could take several evenings before one owned an Azerothian Diamond.
The fact that some recipes consumed several of these lumps did not exactly improve the situation.
However, the result was even more satisfying. Anyone who could finally craft their “Arcane Champion” after long days of farming was quite proud of that weapon. Anyone who comes into possession of such a diamond and cannot use it with their professions can at least fetch a nice sum in the auction house.
Son of Arugal
If you, as a player of the Horde, still sometimes panic and move the camera around today, fearing to be attacked from somewhere, the origin of that likely lies in Classic. More precisely, in Silverpine Forest. Here, there was an enemy named “Son of Arugal,” who is responsible for many low-level traumas.
The Sons of Arugal were elite opponents scattered throughout Silverpine Forest. They were not only much stronger than the ordinary enemies of the area, but also had 10-15 levels more on their counter. Thus, it often happened that a fresh undead hero from Tirisfal ventured into Silverpine Forest to explore the new area. During the first quests, one would then hear the howl of a worgen, only to be killed by a critical hit a second later.
The Sons of Arugal did not serve any real gameplay purpose. They were not part of any quest, nor was there any special reward for killing one of them. However, they contributed perfectly to the atmosphere of Silverpine Forest and ensured that every step was planned carefully.
Respawn of Trash Mobs
Nowadays, if you are in dungeons and raids of World of Warcraft, you live with many comfort features that you might not appreciate. Back then, respawning enemies was a real problem – even within dungeons and raids!
Almost all enemies (except bosses) had a respawn timer of about 2 hours in dungeons. Since dungeon visits in Classic could easily take 3 to 4 hours, or one could spend the entire autumn break in the maze of Maraudon, many groups of enemies had to be fought multiple times.
Today, there are many “checkpoints” that prevent the respawn of trash mobs. For example, if you have killed the 4th boss in a current raid, you will not experience a respawn of trash mobs up to that point.
If you didn’t defeat a raid in Classic on one evening and only wanted to kill “Ragnaros” in the Molten Core the next evening, you had to fight through trash mobs for 30-45 minutes to challenge the Firelord.
Crafting Restrictions
If you think that professions in the current World of Warcraft are of little use, you are certainly right in some way. But it’s often forgotten how annoying professions could be in Classic!
Many professions had strange and sometimes downright nonsensical restrictions.
For example, tailors could only create “Moon Cloth” every few days and had to visit a moon well to do so. These could only be found in a few places in the game – for example, in Darnassus. So one had to either make a long journey or ask a mage for a portal.
Portals were still quite costly back then, as they consumed runes. Anyone who wanted to create moon cloth “just quickly” could soon say goodbye to that idea.
Even more strenuous was it for alchemists wanting to create potions. They had to go to a specific lab, which only existed in two places in the game.
One was found in the dungeon Scholomance, at the boss Ras Frostwhisper. The second lab could be found in the raid “Blackwing Lair” (BWL).
So, if you wanted to stock up on potions before a raid night, you had to not only gather rare materials like Black Lotus but also find a dungeon group.
Overall, it was a very time-consuming undertaking. But for many, that is exactly what makes Classic appealing.
Are you looking forward to revisiting these situations? Do these and other moments make up the charm of Classic? Or could you do without one or the other moment?
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