Some peculiarities from WoW Classic have simply been forgotten over the years. Cortyn is rediscovering them now – and has some flashbacks.
It has been many years since I last played World of Warcraft Classic “properly”. Therefore, some things in my memory were quite different from how they actually were. Some things I had simply forgotten and therefore no longer remembered. Some of these things are annoying, others have just been forgotten.
That’s why I want to show you my 5 things from WoW Classic that I had completely forgotten.
1. Professions can “fail”
One of my friends chose Herbalism as a profession and is trying to rid Teldrassil of its green long before Sylvanas lets the fire rain down. He was shocked to discover that Herbalism can indeed fail when used. This apparently applies to all gathering professions.
Whether it’s Skinning, Herbalism, or Mining, the gathering process can fail. This has no negative effect, aside from a few lost seconds, but I simply had it off my radar. Pulling a flower from the ground is also an immensely difficult task…
2. My water spell is really silly
Okay, this is a completely mage problem, but I still want to mention it here. When I first get the spell “Summon Water”, I can create exactly 2 bottles of water with it. They regenerate about 180 mana over 21 seconds – even though I already have 300 mana at that time.
Additionally, the spell consumes so much mana when casting that I can only cast it 2-3 times. So if I want to summon a whole stack of water, I have to drink about a third of the water myself just to create new water.
Over time, this problem disappears of course, but in the beginning, it was quite annoying.
3. Only one graveyard per area
Another small disadvantage that I noticed in the Jasperlode Mines is the sparse distribution of graveyards in the areas. A paladin mentioned pulling a few too many kobolds, and – naive as I was – I wanted to help him. The end result was both of our characters lying in the dirt. The subsequent run was quite long and a bit frustrating. Because the next best graveyard was near Goldshire, on the other side of the map.
This isn’t really bad, but it does hinder the willingness to help other players when the “penalty” for it is so high.
4. Those endlessly long walking times
Yes, I had forgotten that too. I knew that in Classic, many things take longer. I knew you had to walk until level 40 (and often much further beyond that). But the sheer amount of paths I have to traverse multiple times is overwhelming. Every quest line sends me back to the same location two to four times, and often I have to cover really long distances for it.
However, I don’t find it really disturbing at least so far. It gives me a few more opportunities to defeat some Defias and farm a bit more linen cloth…
5. Spells can often be resisted
This is a situation I’ve often experienced in the last few hours. I still have over 100 mana and think to myself “I should be able to drain the enemy’s last health points with this.” But wrong thought. The old boar not only resists my fireball, which he has reset twice before, but also resists my subsequent fire strike. This means I end up standing there with no mana against the boar and have to hit him 5-10 times with my stick in the hope of not dying before him.
The resisting of spells is a %-chance in Classic, and thus a kind of “RNG element” that I had completely forgotten about.
Do these things really bother? Honestly, no. Or only a little. They are components of classic World of Warcraft and even if I wouldn’t want them in current games, they fit here. They contribute to the atmosphere and make sure the game feels just like it did back then. And that’s really good.
What things from WoW Classic have you forgotten and have now been brought back to your mind?
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