5 terrible boss enemies from video games that you won’t forget even after years

5 terrible boss enemies from video games that you won’t forget even after years

Bosses are often the highlights of many games, but only when they are fun and well-designed overall. The following 5 specimens, however, will cause frustration for various reasons.

How was this list created? Some love them, while others would gladly do without: boss enemies. They usually stand at the end of a level section and must be defeated to progress in the game.

For this list, we looked at bosses that linger in the mind, and not because they are good. On the contrary: the following enemies are just annoying. And not necessarily because they are so difficult. These bosses primarily stand out due to their poor design and are disruptive factors in an otherwise good game.

Of course, we can only name a small selection here. If you know of any other terrible bosses, feel free to let us know in the comments at the end. You can find out who the first boss in video game history was on MeinMMO.

Bed of Chaos – Dark Souls

Fans of Dark Souls probably dream at night of this boss, who awaits them in the already poorly designed area “Lost Izalith”. The Bed of Chaos is a boss that doesn’t really have much going for it, but you can still die easily for the wrong reasons.

You need to destroy two weak points on the sides of the tree-like being before you can advance to the heart through the middle. The problem: The boss sweeps its long arms through the entire room, which wouldn’t be that bad if the player character didn’t get hit by a failed dodge attempt and fall to the ground. However, during the fight, parts of the floor break, greatly increasing the odds of a free fall into certain death.

Combined with a stubborn camera, poor hitboxes, and a rather long way back from the save point in the event of death, the Bed of Chaos stays in memory. But not in a good way. This is particularly regrettable in a game filled with cool bosses and noticeably lowers the gaming experience in the last third of Dark Souls.

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