5 schreckliche Dinge aus WoW, die wir vergessen haben

5 schreckliche Dinge aus WoW, die wir vergessen haben

No potion limit

Until the later days of “The Burning Crusade”, there was no limit for consuming potions in World of Warcraft. While there was already a cooldown on healing and mana potions of 2 minutes, you could theoretically drink 20 of those things in a single fight – assuming the fight lasted long enough.

wow-legion-alchemy

But the madness did not end there. Nowadays, potions in WoW have the addition “Counts as both a combat elixir and a guardian elixir”. This restriction didn’t exist back then.

Players could, if they were alchemists or had deep pockets, get 10, 15, or even more buffs from potions simultaneously. And the selection of potions was gigantic back then. There was a potion that increased fire damage dealt, another that increased damage from arcane spells – on top of that, a potion of supreme power. During certain fights, you would throw in a protection potion against a certain type of spell damage.

WoW Classic Supreme Oil

Oh, and weapon oils and whetstones also existed. If you rubbed your dagger with a certain tincture, you got an additional 1-2% critical hit chance. Melee fighters could also sharpen their blades.

Players who really wanted to get the “non plus ultra” out of their character had their entire inventory filled with buff spells.

And I won’t even start on the buff roots that only grew in the hellfire peninsula, or the firewater of the winter skins

Just be glad that all this is in the past.

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