Everything was better in WoW Classic? Not at all! We show you 5 things from Classic that you probably already suppressed.
Over the years – and now decades – World of Warcraft has steadily changed. And while many players indulge in nostalgia and remember the “good old days”, there are still some aspects of classic WoW that we have suppressed from our memory. Others might not have been in Azeroth for that long and do not even know the beginnings of certain systems. Therefore, we present you with a list of 5 terrible things that thankfully no longer exist in World of Warcraft today.
The classic rules for world bosses
World bosses have existed in World of Warcraft since Classic and basically appeared in every expansion in some form – only Wrath of the Lich King did not have a world boss.
For most of Classic, there were 6 different world bosses:
- The 4 Nightmare Dragons (Ysondra, Taerar, Smariss, and Lethon)
- the blue dragon Azuregos
- Lord Kazzak
Keep in mind: These world bosses are not comparable to today’s bosses. They sometimes did not spawn for several days. Also, there was no “multitapping” back then. If you were not in the group of the first attacker, you were not eligible for the kill and thus the loot.
Today’s reality is hard to imagine: Back then, there were strict rules on how to proceed when multiple raid groups gathered to blow out the boss’s life lights. The raid group that was fully formed first was allowed to start. If the group failed, it was then raid group number 2’s turn and they had one attempt. This is how raid groups had to take turns until one group managed to get the kill. Anyone who did not adhere to the rules could subsequently be punished with bans.
By the way, a special treat were the passive abilities of world bosses. If you died in the fight against the big dragons, you were hit with a debuff that lingered beyond death. This debuff meant that you could no longer participate in the fight because you would either be put to sleep immediately or annihilate your own raid.
And lastly, a strange mechanic: If more than 40 players were in a fight with certain world bosses (meaning 41+), they would often enter an enrage mode and obliterate all participants. What a trickster one might think that competitors simply entered the battle with a twink to trigger the enrage…
Weapons in WoW had to be trained back in the day – but in a exhausting way! More on the next page.


