For the first time in 6 years, World of Warcraft is getting a new class. The Evokers of the Dracthyr are one of the core features of the new expansion Dragonflight. MeinMMO author Benedict Grothaus helps you decide if this class is right for you.
Since November 16, you can play Evokers of the Dracthyr yourself if you have pre-ordered Dragonflight. From the release on November 29, you can then level the class up to level 70. The time until then is ideal to take a closer look at the class.
In our special, you will find all the info about the Evokers of the Dracthyr.
We provide you here with assistance to decide if the Evoker is something for you. MeinMMO editor Benedict Grothaus has already played the Evoker in alpha and is excited. He will even switch and play a spellcasting class for the first time in 12 years.
A good portion of the reasons for and against the Evoker are based on the personal experience of our expert author. However, we also looked at what other experts think about the Evoker – for example, on wowhead and in the class Discord.
In general, the rule is: If you are interested in the class, give it a try. Here, we mainly look at how Evokers perform in everyday WoW scenarios and at higher levels.
You can find all the info about the new expansion Dragonflight on MeinMMO. Blizzard showcases the most important features again in the trailer:
5 Reasons to Play an Evoker
Evokers are a flexible spellcasting class with many builds
What sets the Evoker apart the most from most other classes is the range of options in how you can play it. Evokers can essentially deal damage and heal, but all in various builds.
From our experience, the different talent combinations for Evokers are significantly more extensive than for other classes. There are hardly any “must-have” talents, but many variants that are playable. This is partly due to how the spells of the Evokers are structured, which can be traced back to the five dragonflights:
- Red: Damage spells that mainly deal damage over time (“DoTs”) and area damage (“AoE”)
- Blue: Damage spells that are usually strongest against 1-3 targets (“Cleave”)
- Bronze: Healing spells that primarily prevent damage
- Green: Direct healing spells and healing over time (“HoTs”)
- Black: Abilities with mixed or defensive characteristics
This leads to you either adapting to the situation or completely experimenting with what suits you: do you prefer to heal with direct spells or prevention? Do you prefer to deal damage with DoTs or fly like Deathwing across the battlefield?
In our guide, you will find detailed information on how to play the Evoker as well as example builds:
Evokers are an extremely mobile class
If you are used to Warlocks or Priests, you probably know spellcasting classes more as stationary, slow characters. Evokers are dragons with flight, and accordingly, the class relies heavily on mobility. The developers even emphasize this.
You can cast most spells while moving by “Soaring” and also have the ability to catapult yourself forward.
As a healer, you can quickly fly to allies and heal them, and both specializations can learn “Rescue”. This allows you to grab a party member and fly a long distance across the battlefield. Your friend can even continue casting spells.
Many of your abilities are connected with movements, allowing you to frequently change position. A little