5 Reasons why you should give Throne and Liberty a chance at launch

5 Reasons why you should give Throne and Liberty a chance at launch

On October 1, 2024, a new MMORPG, Throne and Liberty, will be released with high expectations. In this article, you will learn five reasons why you should try out the new online role-playing game from NCSoft and Amazon Games.

At the end of September or early October, the most exciting MMORPG release of the remaining gaming year 2024 is on the agenda. On October 1, Throne and Liberty by NCSoft and Amazon Games will be available on Steam, Xbox, and PlayStation 5 – with a Free2Play payment model.

Those who purchase a pre-order package for about 40 to 100 euros will receive various cosmetic items, some in-game currency, and five days of early access (they can start as early as September 26, 2024). But is it really worth spending time on Throne and Liberty?

Thanks to the open beta in July 2024 and the already released version in Korea, a lot is known about the MMORPG. Below, MeinMMO editor and genre enthusiast Karsten Scholz outlines five reasons why you should give Throne and Liberty a chance at launch.

The release date from this trailer is already history; it is set to start on October 1, 2024:

Reason 1: The Unusual Focus on the “Massively”

Most modern online role-playing games backed by a large budget aim to attract as many players as possible. Therefore, there are increasingly more contents that can be conquered alone or alongside AI companions. The “Massively” in “Massively Multiplayer Online Role-Playing Game” is gradually becoming neglected.

Developer NCSoft has recognized this and intends to settle into this growing niche with an unusually strong focus on guild challenges, raids, and PvP battles involving many participants. It is already clear: If you want to get the most out of the MMORPG, you should join a community of like-minded players.

The focus of Throne and Liberty not only impacts the design of many contents but also the server structure. While modern genre representatives are keen to split the player base into multiple channels, layers, etc., T&L puts all characters of a server into a single version of the game world.

What this fine difference makes, the beta in July impressively showed: From the harbor of the capital city to the surrounding areas, you could see a sea of bodies making their way to the next quest. It has been a long time since I saw so many avatars in one place. Throne and Liberty thus truly feels like a “Massively Multiplayer Online Role-Playing Game”.

Reason 2: The Performance

The major risk of focusing on the “Massively” is that servers may crash when too many characters are in one area. No current MMORPG can seamlessly display 1,000 or more fighters battling each other.

Accordingly, the developers of Ashes of Creation were proud in July, claiming they finally found a revolutionary solution for this technical challenge. The only issue is: In previous tests and with the version already live in Korea, Throne and Liberty also performs remarkably well in mass situations.

Various players reported battles with hundreds and even more than 1,000 participants, which supposedly occurred without lag or significant drops in frame rate. In July, I could confirm these experiences, although not in large-scale battles, but in regions with numerous other characters.

I had almost no noticeable performance issues. The frame rate remained nearly consistently at the set frame rate limit of 60 frames per second, even with maximum graphics settings and a resolution of 2560 x 1440. If this is confirmed for the western launch, you can expect a previously unique MMORPG experience.

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