5 Reasons why weapons will feel different in Modern Warfare

5 Reasons why weapons will feel different in Modern Warfare

More and more details about the new Call of Duty: Modern Warfare are being revealed. In a developer blog, there are now fresh insights into what players can expect from the weapons in terms of gameplay. The weapons in Call of Duty will soon behave somewhat differently than many fans have been used to: They differ in 5 details.

What do the changes entail? With the 2019 reboot of the “Call of Duty” franchise, Modern Warfare does many things differently compared to its predecessors. In this context, Infinity Ward decided to revise some weapon mechanics for the multiplayer mode.

We explain how Modern Warfare 2019 plays differently concerning weapons compared to its predecessors.

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This is how the weapons of Call of Duty: Modern Warfare 2019 are changing

What specific changes will be made regarding weapons and their handling? We summarize the most important aspects and examples for you below:

Reason 1: Bullet Drop

Call of Duty is known for its fast-paced gameplay. For weapons, this is largely based on the so-called hit-scan method. This means: a fired projectile travels in a perfect straight line at infinite speed. As a shooter, you do not need to adjust your aim for bullet drop (a projectile drops as distance increases) or the movement of the target (leading).

To maintain the fast character of the matches, the developers did not want to introduce too much bullet drop but did loosen the existing hit-scan system. This aims to encourage weapon variety as well as skill in using them.

At close to medium range (targets that can be hit within a frame) and depending on the weapon, you will still hit the target immediately – and still with the previous hit-scan method. However, it will be different with enemies that are further away. You will need more skill to land a hit. There will be bullet drop, meaning you will have to lead your shots more as the distance increases to hit the target.

Reason 2: Archetype Changes

Changes to some established weapon classes are planned in CoD Modern Warfare. For example, submachine guns (SMGs) are mentioned.

SMGs in Call of Duty have historically been weapons with significant recoil. In reality, however, these weapons utilize small calibers and are therefore much easier to control. They also have lower damage and are more precise.

As a result, the role of submachine guns has been revised in Modern Warfare. They are now suitable for medium distances along with assault rifles.

Reason 3: Animations

Significant attention has been paid to the animations of the weapons. The more or less static weapon view has been significantly improved for Modern Warfare. The weapons are intended to move much more realistically from all perspectives.

If you look around or change your viewpoint (not in aiming mode, but during normal movement), the weapon’s animation will be independent of your view. First, your character turns their head and gaze. Only then will the weapon follow independently.

The new animations even take the weight of a weapon into account. Moreover, the firearms are expected to react more intensely to the immediate environment. So if you carry a weapon up a staircase, the game will consider this circumstance and depict the movement differently than if you are just standing somewhere or moving on a street.

More details can be found here: How Modern Warfare aims to make its weapons more realistic than ever

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Reason 4: Customization Options

Another important role is played by the numerous customization options within the Gunsmith features, which allow you to tailor your weapons to your play style. The selection is as vast as never before, and you should feel the effects of your choices.

The developers give an example of a shotgun:

  • For the shotgun, you can attach an extended barrel and a sniper scope, turning the firearm into a sniper shotgun.
  • Conversely, you can shorten the barrel and remove the stock, making the weapon much quicker to handle and play completely differently than its starting version.

Reason 5: The Sound

The sound of the weapons is also intended to contribute to a completely different feeling than previous installments of the series.

Each weapon has its own distinctive 3D sound, which can vary depending on the environment, perspective, and weapon attachments, and interacts differently with the surroundings.

More information can be found here: Why fans love the sound in Modern Warfare and what makes it so special

What do you think of these changes? By the way, if you want to experience and try all of this from the front row before the launch, participate in the beta:

More on the topic
Everything about the Call of Duty: Modern Warfare Beta – Here’s how you can participate
von Sven Galitzki
Source(s): Activision, GamesRadar, Call of Duty Wiki
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