Stargate Worlds
Setting: Science Fiction | Developer: Cheyenne Mountain Entertainment | Announcement: 2006 | Cancellation: 2012 | Planned Platforms: PC
What kind of game was it? Stargate Worlds was supposed to be based on the series Stargate SG-1 and was set story-wise before the Atlantis expedition. The combat system was supposed to be oriented towards modern first-person shooters. Players would also be able to protect themselves against attacks by using walls and ducking.
Instead of classes, the game focused on different archetypes, each bound to a specific weapon and given its own starting area. Each archetype would have three different specializations and could thus take on different roles. There would not be a direct healer archetype, but rather specializations that could allow an archetype to function as a healer.
Known archetypes included scientists and archaeologists. There would also be several playable races, including the Tau’ri, Goa’uld, Jaffa, and Asgard.
Unfortunately, we found the trailer in such poor quality:
Many details were also missing from Stargate Worlds. The first trailers and gameplay appeared unfinished, particularly regarding the environment and character models.
The MMORPG was developed in the Unreal Engine 3.
What did it fail at? The development was very bumpy. Initially, studios Cheyenne Mountain Entertainment (CME) and Metro-Goldwyn-Mayer (MGM) worked together on the project. In 2008, FireSky joined as a publisher.
In 2010, FireSky announced that CME had filed for bankruptcy, and work was halted for the time being. FireSky then apparently took over production but faced issues with the licensing agreement with MGM. FireSky had to secure additional funding, which it did not obtain.
There was an announcement for a beta test, but then the project was officially canceled.
What do you think of these five titles? Which MMORPG would have interested you? And which idea should perhaps be included in one of the future MMORPGs? Feel free to write it in the comments.
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