5 mistakes that Aion 2 and other Asia MMORPGs must avoid if they want to succeed in the West

5 mistakes that Aion 2 and other Asia MMORPGs must avoid if they want to succeed in the West

Who is already doing it right?

There are reasons why a Final Fantasy XIV, which comes from Square Enix (Japan), is often excluded from discussions about Asian MMORPGs, and why it has remained one of the most successful and popular representatives of the genre worldwide for years.

While Eorzea also has some peculiarities that make it clear where the game comes from (such as the design of some races and equipment pieces or the grind of several jobs on one character), it feels comparatively Western in many other aspects.

One reason for this: After the failed launch of version 1.0, the team led by Naoki Yoshida oriented itself on successful models like World of Warcraft to build a competitive theme park MMORPG. Therefore, the focus has been clearly on PvE since A Realm Reborn, with quests, dungeons, and raids, and on the storytelling of the narratives, the presentation of which has progressively been improved.

Also important: The team led by Naoki Yoshida has been putting in great effort for years to include the global community. For example, through regularly held fan festivals in different countries. Or the official Lodestone, which has served for many years as a multi-language localized point of contact for players who wish to stay updated.

By the way, you will only have to wait a few months until the next fan festival in Germany. On July 25 and 26, the next meeting with the developers and like-minded people is set to take place in Berlin. There will certainly be exciting news about 8.0: The head of Final Fantasy XIV gives a hint on the starting time of the upcoming expansion.

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