Why does Verso only get the Soarrie stone out so late?
Esquie gladly carries the group through the game, but he needs special stones for new abilities. This is even tightly woven into the story. Most of these stones we find ourselves, but the most important stone – namely Soarrie – which allows Esquie to carry people while flying, we do not find. Only in the fight against the painter does Verso “suddenly” reveal that he has had Soarrie all along and gives it to Esquie. This is often criticized as artificial and inappropriate.
The reason for this is provided by Verso in a conversation shortly after the fight against the painter. He has kept Soarrie for himself because he didn’t want the members of the expedition to return to Lumiere and possibly abandon the expedition before it was completed. Because although it is true that with all the information more people could have joined the expedition, another circumstance was important: The expedition had Maelle with them. Verso knew that Maelle was the real Alicia.
Verso has seen how Maelle increasingly had visions and nightmares and was getting closer to the truth of her existence. Since Maelle (Alicia) as a painter is the only person who can truly stand against the painter on the monolith, the danger was too great. If Maelle had regained all her memories of her real life, there was a risk that she would support her mother on the monolith or leave the canvas directly. In both cases, Verso would not get his wish for death.
Do you know of other supposed plot holes that were not clarified during the course of the game or whose meaning you did not understand? Let us know in the comments and tell us how you perceived some of the problematic aspects of the game.
Clair Obscur Expedition 33 is getting a movie – let’s hope it won’t have any plot holes either!
