New cards from the upcoming Hearthstone expansion “Forged in the Barrens” are sure to amaze. We show you 5 of them that you should watch out for.
The next expansion for Hearthstone is just around the corner. In less than two weeks, “Forged in the Barrens” will be released, bringing over 100 new cards for the Horde to demonstrate their superiority. As usual, the cards will be revealed gradually, so there will be something new to marvel at every day.
The first reveals since BlizzConline have now taken place – and you can be sure that some of the most annoying cards Blizzard has ever created are included.
Mages are likely to have broad grins on their faces because they get Mordresh Fireeye. This is a legendary minion for 10 mana, with stats of 10 / 10. While that alone makes it quite solid, its battle cry is what’s truly devastating.
“Deal 10 damage to all enemies if you have dealt 10 damage with your hero power in this game.”
If you meet the challenge, Mordresh essentially fires a pyroblast at all enemies. This not only clears the battlefield effectively but can also often be the direct death blow for the opponent.
Anyone thinking, “But dealing 10 damage with the hero power is quite a lot.” is correct. It is, actually. Unless there is the new card Daring Apprentice.
Daring Apprentice is a new mage minion for 4 mana with stats of 3 / 5. As a battle cry, it uses the mage’s hero power and fires it at every enemy in play. If the entire battlefield is full, the apprentice deals a total of 8 damage.
This ability is also affected by modifications. If you have increased the damage of the hero power through an effect, then the damage dealt also increases. This makes it quite easy to reach the 10 points of damage that Mordresh requires.
Warlocks can be happy with the legendary minion Tamsin Roame. She has not only received quite sexy artwork but also a cool effect. As long as she is in play, whenever you cast a spell from the school of Shadow that costs 1 mana or more, you gain a copy to your hand that costs 0 mana.
With “Forged in the Barrens”, all spells are categorized into different schools, thematically related to their effect. Similar to minion types (Totem, Murloc, Elemental), spells then receive clear classifications and affiliations such as “Shadow”, “Fire”, or “Demonic”.
As if Demon Hunters weren’t annoying enough, they now also get a means to preemptively secure themselves against minions. The “Sign of the Flame” is a new spell for 2 mana. At the start of the Demon Hunter’s next turn, the spell deals 3 damage to all minions, making it a strong but delayed area attack.
The effect is actually displayed like a secret at the top of the Demon Hunter’s portrait, but it is not concealed. This way, you always know that the effect will trigger in the next turn.
Priests can look forward to strong healing from a new minion. The Lightshard Elemental is a 6 mana Elemental minion with stats of 6 / 6 and Taunt. Additionally, it has a powerful deathrattle. When the Lightshard Elemental dies, it heals 8 health to all allied characters – that means both minions and the hero.
We have already presented even more cards for “Forged in the Barrens” here.
What do you think of the new cards? Is there something here that immediately appeals to you?




