5 annoying things only old gamers know

5 annoying things only old gamers know
Wir hatten damals ja nichts - außer Probleme!

Fog in every game

Nowadays, there are a variety of graphic options with which video and computer games can be tailored to the user’s desires. Especially on PC, you are overwhelmed by optimization options, and the settings fill several pages.

Zelda Ocarina of Time Screenshot Fog

But did you know that in many games, fog was not an additional feature for better atmosphere, but a limitation? Many games on the PlayStation or Nintendo 64 could only display 3D graphics to a limited extent. To avoid overwhelming the processing power of the old consoles, games had a limited viewing distance, a low draw distance.

This led to games like “Tony Hawk’s Pro Skater” or “The Legend of Zelda: Ocarina of Time” appearing foggy, with objects that were more than 20 or 30 meters away disappearing into fog.

Turok N64 Fog

While this wasn’t too wild for some games, adventures and shooters in particular suffered from this issue. In action titles like Turok, players often wandered around for hours because they couldn’t see the one tunnel or path unless they were directly in front of it. It was especially frustrating when large enemies simply disappeared into the fog, and players were killed by them because the weather didn’t cooperate.

Today, fog is a feature that is supposed to make games more realistic and atmospheric – back then, it was a technological constraint and looked terrible.


On the next page, we will tell you about the joys of a LAN party – and what happened before you could even play.

Deine Meinung? Diskutiere mit uns!
31
I like it!
This is an AI-powered translation. Some inaccuracies might exist.
Lost Password

Please enter your username or email address. You will receive a link to create a new password via email.