4 Reasons Why Honor of Kings: World Might Not Be Fun for You

Honor of Kings World Schwächen

Reason 2: Mobile Influences in Detail

Honor of Kings: World is not only structurally reminiscent of Where Winds Meet. Both games have been developed in parallel for PC and Mobile and present huge, incredibly detailed worlds that do not have to hide behind the open worlds of large AAA blockbusters for PC and consoles.

However, Honor of Kings: World cannot hide its mobile influences on PC – just like Where Winds Meet. This is most noticeable with the typical time-gating mechanics found in mobile and free-to-play games.

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Honor of Kings: World shows setting and battles in the trailer

In HoK:W, there is a kind of stamina that you must invest to be able to play certain content. If there is not enough stamina left, the respective activity closes its doors. Stamina regenerates over time, but you can also replenish it through certain items – which can be earned in limited form, but primarily bought.

During the playtest, we did not crash against a hard wall because of this artificial braking system, where we could make no further progress. However, it is unclear how this will play out in the release version for the entire leveling phase. Here, too, it is worth looking at Where Winds Meet, which seemed tame in a preview version but then became frustrating with days of level barriers at release.

For mobile, the combat system with the very limited number of usable skills is also helpful. Since we have so far had a lot of fun with the battles and thanks to various mechanics like weapon switching, there is a certain depth to it, but we do not want to interpret this as a weakness. However, those who like to fill their skill bar with tons of skills might be disappointed.

Further mobile-esque influences can be seen in the interface as well as in the payment model. However, we will go into these two areas in more detail on the coming pages.

This is an AI-powered translation. Some inaccuracies might exist.