Even after the release, many players still report issues in WoW Classic that are not actually issues. The list has now been expanded.
After the launch of Classic, it continues to happen that many issues are reported in World of Warcraft Classic to Blizzard that are not actually issues. These are features or intended mechanics that may appear as an “obvious bug” to newcomers (but also some veterans).
Therefore, the developers felt compelled to add three points to the official list of “issues that are not issues”.
1. Group Buffs in PvP
Untargeted group or AoE buffs do not affect group or raid members if you are flagged for PvP but your group members are not, and vice versa.
Anyone who wants to strengthen other players with an “AoE buff” must have the same PvP status as those players. This is intentional to ensure that one does not “accidentally” activate PvP and, conversely, cannot interfere in PvP fights without being affected by the PvP mode oneself. For raid groups, it is helpful if all players have the same PvP status so that buffs always affect all players.
2. Escort Quests are Buggy
It is much easier to not get quest progress in WoW Classic escort quests than in Battle for Azeroth. Keep close to your NPC allies to ensure you also receive quest progress!
Many players complain that so-called “escort quests” are buggy. These are missions where you often have to escort NPCs through difficult terrain, where they are frequently attacked by enemies.
However, these quests only count if you stay very close to the NPC you are protecting. If you take a short “mana break” and create too much distance, you will likely fail the quests.
However, there are also bugs that are actually issues. Even quite a few.
3. Monster Respawn
Monsters respawn in many areas of the game significantly faster when their population is reduced below certain values. This works correctly and matches the data from our reference client.
Frequently, players defeat an enemy and almost simultaneously that very enemy reappears. This is because enemies in Classic often respawn in “waves”. The respawn time appears to depend on how many of these enemies are dead in the vicinity. If an entire area is wiped out of Satyrs by hundreds of players, it can sometimes take just a few seconds for them all to return. This is particularly problematic for classes that need a pause after combat.
Did you know that these occurrences are part of “features” and intended mechanics? Or did you think they were bugs?
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