Why Baldur’s Gate 3 is almost unplayable without turn-based mode is impressively demonstrated today by the end of a playthrough.
Death comes swiftly in Baldur’s Gate 3. However, there is usually enough time to react – at least when using turn-based mode. But a user on Reddit now shows how quickly a previously solid “Honour Mode” run can come to an end if you let your guard down for just a moment.
What happened? In the Baldur’s Gate 3 subreddit, Heartfruit_ demonstrates how his “Honour Mode” playthrough comes to an abrupt end just before the end of Act 1. He is in the mountain pass at the monastery to obtain the legendary weapon of Lathander. However, the way there is filled with traps that are particularly treacherous in this variant. They push characters back and throw them into an abyss – resulting in instant death.
The main character did not disarm the trap and thus immediately goes sailing into the abyss. However, the rest of the party dutifully follows into the deadly chamber, and before the player can get his heroes to safety, they too are flung into the abyss.
Why did this happen? The traps in the monastery are triggered repeatedly at intervals after activation. However, the game does not automatically switch to turn-based mode here, so the pushing impulse of the trap is triggered every few seconds.
After the “main character” has flown into the abyss, the rest of the group follows and is also hurled into the depths – over a span of 3 seconds. At this point, there is nothing left to save, and only the familiar “Game Over” message appears.
How could this have been avoided? In the comments, most people chalk up this experience as a lesson learned. Because if you’ve ever been killed by such a trap – especially in Honour Mode – then you are unlikely to make the same mistake again. Additionally, here are two important tips that can help avoid such an ignoble end:
The turn-based mode can be started manually. Then, all characters and objects, including the traps, only take action when it is their turn. This way, you know exactly when the trap is triggered and can avoid it.
The group should act “ungrouped”, meaning each character individually. Since the group was still considered “connected”, the other characters followed the leader to the deadly spot – only to shortly thereafter fall into the depths themselves.
Some of the comments also chalk this up as a “lesson learned”:
- “If anyone ever asks you: ‘If your friends jumped off a bridge, would you follow them?’ Then answer: ‘Yes, we were connected as a group.'” – Sea_Yam7813
- “This is a hard lesson. RIP Team” – Mordyth
- “Always ungroup, just in case. If you had rolled a 1, it would have been the same outcome. Anytime a dice roll can kill a character, you should plan as if that death is guaranteed.” – 7hr0wn
Have you ever lost your “Honour Mode” save this quickly? Or are you too afraid to even attempt this mode?
If you are looking for something “new” in Baldur’s Gate 3, a mod can show you dialogues you have never heard before.