Wuchang: Fallen Feathers plays like the best of all Soulsbornes and makes one thing even better

Wuchang: Fallen Feathers plays like the best of all Soulsbornes and makes one thing even better

When the first trailer for the action RPG Wuchang: Fallen Feathers was released, MeinMMO author Ody never thought it would quench his thirst for more Bloodborne. Yet now, having had the chance to try it himself, that’s exactly what happened. Even more – there’s one thing he would wish for in a Bloodborne 2.

I have played Wuchang: Fallen Feathers for about 13 hours now and I am surprised by how much the game reminded me of Bloodborne. You know, the PS4 hit that is regarded by many as the best Soulsborne game (myself included) for its aggressive gameplay, trick weapons, and nightmarish designs. The same game that was simply forgotten after a brilliant DLC and you can’t even play it on the PS4 Pro with over 30 FPS because there was never a patch for it.

One thing they both have in common: Just like in Bloodborne, dodging is your most important tool in Wuchang: Fallen Feathers to stay alive. Moreover, perfect dodges enhance your offensive capabilities.

  • If you dodge an attack at the right moment, you gain Heavenly Power
  • You then use this for special weapon skills and spells

This system rewards an offensive playstyle: If you dive right into the action and expertly dodge attacks, you can follow up with powerful spells and other special attacks.

Apart from the many similarities that Wuchang and Bloodborne share, there is even one thing that surprised me greatly. I would definitely wish for such a feature in an upcoming Bloodborne 2.

Here you can see a trailer for the game:

One thing even makes the game better

Wuchang: Fallen Feathers has especially convinced me with its freedom in builds and weapons and makes me wish that Bloodborne 2 (if it should ever exist) would take a similar approach.

  • Instead of upgrading each weapon individually, you do this through the skill tree. 
  • If you improve your skill with spears in it, it applies to all weapons in that category.
  • In the skill tree, you also level attributes that increase your health and stamina.

The biggest advantage, in my opinion: You can redistribute your points in the skill tree at any time. This way, you don’t find yourself in a situation where you can’t use a cool new weapon because you’ve already invested your upgrade materials in another one. 

I constantly had this problem in Bloodborne: Yes, the Kirkhammer is a powerful weapon that you get very early on. But sometimes I just want to try something else. However, I can’t because my character stats are tailored to this weapon and I’ve invested so many upgrade materials in it that it’s not worth switching to another one. Wuchang: Fallen Feathers does not put you in this dilemma.

The additional freedom in changing your build does not necessarily make the fights easier. These still require quick reflexes and recognizing attack patterns. Soulsborne fans should still feel at home here. I have been having a lot of fun with Wuchang: Fallen Feathers so far, even though I still have many bosses ahead of me.

  • Wuchang: Fallen Feathers will be released on July 24, 2025, for PC on Steam and in the Epic Games Store, as well as for PS5 and Xbox Series X|S. Furthermore, the game will be included in the Xbox Game Pass.

At the Summer Game Fest 2025, a new anime Soulslike was announced. This is a sequel that MeinMMO author Ody did not expect at all. You can get his first impression in this article: An anime Soulslike on Steam is getting a second part and after almost 80 hours in the original, I can say: It already looks so much better

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