Professionals are running out of breath – the top guilds in World of Warcraft are successively bidding farewell to raiding.
The race for the first kills in the Nighthold has been over for a few days now, and more and more professional guilds are slowly but surely managing to defeat the last boss Gul’Dan on Mythic mode.
However, while many guilds are thrilled about the kill, another feeling sets in: exhaustion.
More and more guilds have thrown in the towel in recent months and have distanced themselves from the professional raiding scene in World of Warcraft. Now, Midwinter and From Scratch, who had previously participated in many races and achieved quite high placements, have followed suit.
Kaowa from Midwinter announced on the guild’s website:
“After a year and a half of planning and five months with hundreds of hours spent in dungeons and raids, we have finally defeated the last boss of the Nighthold. Grand Magistrix Elisande. “What about Gul’dan?” you ask? Well, in the end, we decided that he wasn’t such a bad guy after all.
Just kidding, this means that Midwinter is taking an indefinite break from progressive raiding.”
The main problem for many guilds is that the “next race,” the Tomb of Sargeras, will also be associated with so much farming work that players are already losing their motivation just thinking about the effort. Justwait from Method has calculated how much one would need to farm for upgrading the artifact weapon in the next patch – nearly 1000 “Mythic+” dungeons of level 6-9!
Blizzard has since responded to the concerns that have arisen in connection with the upcoming Patch 7.2 “The Tomb of Sargeras” and clarified that these are only temporary values. It is stated in the official forum:
“The values for artifact knowledge and artifact power that have been extracted for Patch 7.2 by data miners are not final – they are only temporary values. With these temporary values, artifact knowledge scales linearly while the required artifact power increases exponentially. Therefore, it seems as if one has to put in much more effort for the new traits than was the case in 7.0, but that’s not the case.”
Whether Blizzard is now also concerned about “backtracking” or whether the data was really not final remains hard to say. Nevertheless, this is a PTR and it is there for testing – what you see there is rarely set in stone and should be taken with caution.
Many guilds also complain that high-level raiding does not receive the attention from developers that it actually deserves. In other games with significantly less attention, there would be large prize pools as incentives and more fairness. In World of Warcraft, however, “high-performance raiding” is tied to a lot of grind work and luck, such as the distribution of legendary items.
Exorsus also stated that the “grind is only going to get worse.”


