WoW: Players are getting impatient, that’s why tanks are frustrated

WoW: Players are getting impatient, that’s why tanks are frustrated

The new expansion of World of Warcraft is only a few days old, yet some are already causing trouble in dungeons – leading even tanks to lose patience.

When various types of players are crammed into the same content in World of Warcraft, it can lead to problems with different expectations. While some want to rush through the content, others prefer to relax and explore the dungeons slowly. This results in frustration on both sides and leads to a lot of discussions.

What has been written? In the WoW subreddit, the tank kaishenzi talks about his experiences:

This happens in every expansion, but I have noticed it MUCH more strongly that some sweaty DPS or, less often, healers demand that the tank pull the entire dungeon (which probably takes longer to defeat the deathball of 50 mobs than just fighting 5 individual pulls of 10 mobs each), and then they get extremely angry or just pull the whole dungeon themselves when the tank prefers to pull small groups instead of forming a mosh pit out of the entire instance.

I have been tanking for years and usually just vote-kick these fools, but I can’t help but be frustrated that I’ve already experienced this on day 2 of Early Access and at least once on each of my twinks on the way to level 80.

An experience he has seemingly grown used to himself. However, it seems more problematic to him for people who haven’t been playing for long or are just returning after a break.

I have sympathy for the new tanks and healers who come into a game that’s supposed to be relaxing, are playing through the story and are just finishing leveling (which is, in my opinion, the relaxed part of an expansion), and then a guy comes along thinking he’s doing a +22 key and raises the overall stress level through the stratosphere, insults everyone, and then leaves.

If you absolutely need your dungeons done at warp speed, then either tank yourself or find a group that meets your demands and don’t impose your behavior on strangers who just want to enjoy the leveling experience of a new expansion.

An opinion that apparently many players share, as the post has received over 1,900 upvotes.

What is the problem? Currently, a large portion of the content in World of Warcraft: The War Within is still unplayable. Particularly the very hard content, such as Mythic+ dungeons, won’t be available for a few weeks. This results in both “casual players” and “hardcore players” all occupying the same, relatively easy content.

This almost automatically leads to friction. Because those who usually tackle harder content are used to rushing through the comparatively easy content as quickly as possible. At the same time, for many players, the content of normal or heroic dungeons is also what corresponds most closely to their abilities or ambitions.

This is also explained by Fwuffykins in a comment:

This is a temporary problem during these few weeks when players of all skill levels looking for different challenges all end up in the same LFG queue. For players who usually play at the upper end of M+, pulling 1 to 2 groups feels like being stuck behind someone going 50 km/h who is blocking the left lane.

On the other hand, as someone who has healed a lot recently: These dungeons are not trivial for all groups. It’s not always the facerolling that everyone talks about. If you have players doing as much damage as a healer, who never move out of ground effects, and who get 3 stacks of damage debuffs because they pull 5 additional groups, then this makes these dungeons really hard.

Everyone thinks they know the perfect WoW pace

Moreover, the right pace of a dungeon seems to be perceived very individually by everyone, as guitarerdood writes:

Tank speed is like driving speed when driving a car. Anyone driving slower than me is an old grandma, and anyone who drives faster is a crazy person. Obviously, only I know the perfect speed at which you’re neither too fast nor too slow.

Problems arising here are almost already pre-programmed. However, the “duty” to adapt probably lies more with those who are currently creating so much stress. Because normal and heroic dungeons are usually made for the player base that wants to take things a bit slower and more leisurely. If you don’t want that, you should simply find groups with like-minded individuals. It pays off to be a bit patient, as you can still enjoy the rather dark story at the moment.

Deine Meinung? Diskutiere mit uns!
20
I like it!
This is an AI-powered translation. Some inaccuracies might exist.
Lost Password

Please enter your username or email address. You will receive a link to create a new password via email.