WoW: Nighthold Guide – Aluriel the Spellblade
Aluriel has 3 phases: Frost, Fire, and Arcane. Tanks stand in front of the boss and taunt the boss with 2 stacks of the armor-reducing debuff each.
Players with the frost debuff must run into each other to shake off the debuff at 4-6 stacks. Frost adds must be quickly pulled together and killed, while fire adds are focused individually. Anyone standing in a fire circle stays in until the ability is finished.
WoW: Nighthold Guide – Tichondrius
Players with the affliction gather on one side of the room, the rest on the other side. The Brand of Argus (heroic) is removed when 6 players are in the green circle around the affected player, but it causes high raid damage.
Tanks with “Feast of Blood” run to the raid group and kite the adds that are killed by the rest of the raid. Once the rock columns appear, one should take cover behind them to avoid being hit by Tichondrius’s powerful AoE.
In the second phase, bats are killed again, the remaining buffs are collected, and effects are avoided. The appearing Nightborne must also be focused and killed far from the boss.
WoW: Nighthold Guide – Krosus
Each tank must stand within striking distance of the boss’s fists to intercept the Smash. Every third Smash must be skipped, as it destroys part of the bridge (enrage timer). At 6-8 stacks of the fire debuff, the tanks taunt the boss.
Each side of the bridge is captured by a laser – dodge in time. Burning tar (green whirlpools) must be caught, otherwise adds will appear. Once these adds are present, they must be quickly killed.