Anyone who wants to tackle the endgame in WoW will inevitably find themselves in mythic raids or in Mythic+ dungeons. These Mythic+ dungeons have now received adjustments on the PTR that make them significantly harder.
What are Mythic+ dungeons?
The highest difficulty for a regular dungeon in WoW: Legion is currently mythic. However, those seeking even greater challenges can complete dungeons at the “Mythic+” difficulty level.
In this mode, the dungeon is upgraded with a keystone. The enemies get stronger with each level, gain special properties (affixes), and the dungeon must be completed within a certain time. In return, significantly better rewards are also available.
Mythic+ dungeons are among the greatest challenges in World of Warcraft. This is partly because their difficulty has no upper limit.
Mythic+ gets harder – thanks to changes in combat resurrection
Usually, having a good combination of classes that match the affixes is key to successful runs. In particular, classes that can provide control effects or support are highly sought after. Here, especially classes that can resurrect in combat are in high demand.
Combat resurrections (Combat Resurrection, short CR or BR) could be used by any class on their respective cooldown. A change has now appeared on the PTR that makes tackling these dungeons significantly more complicated.
With the latest change, the cooldown for the ability of each class is now 18 minutes and shares cooldown with all other classes in the group – just like in raids. The following spells are affected:
- Revive Allies (Death Knight)
- Rebirth (Druid)
- Soulstone (Warlock)
- Revitalizing Dust (Hunter Pet – Moth)
- Everwatcher (Hunter Pet – Qilin)
- Gift of Chi-Ji (Hunter Pet – Crane)
The changes in detail
To compensate for the longer cooldown, these abilities now have stacks. Up to 5 stacks can be accumulated, requiring a total time of 72 minutes. However, these can theoretically also be used in a fight by one character.
For groups, this means that only one (or two) classes with this ability are needed. The resource of combat resurrection becomes significantly more valuable, so it should only be used in emergencies – such as during the tank’s death.
The duration is based on the formula for raids (90 minutes divided by the number of group members). 18 minutes seems a bit long for a dungeon, which is why the time might still be adjusted. It is also unclear whether the shaman’s reincarnation or his Ancestral Protection Totem will be considered.
Benedict says: An interesting change that makes the dungeons harder but also provides many new possibilities for class combinations. I’m curious to see how this affects competition and what the final changes will look like.



