In World of Warcraft there are plenty of strange enemies. We present you the top 5 of the most absurd boss mechanics!
In more than 20 years of World of Warcraft, many bosses have been defeated, and some dungeons have been revamped. But those who have just plunged into the world of Azeroth with Wrath of the Lich King or even later (and have avoided WoW Classic) may not remember many of their boss mechanics – or can’t even imagine how annoying some of them were.
We present to you our top 5 boss mechanics that rightfully were not reused.
Note: This is an old article that we updated in December 2024.
General Drakkisath – Kiting to the Instance Entrance
At the end of the Upper Blackrock Spire (which was a “raid” for 10 players back then) was the Dragonkin General Drakkisath.

The common strategy was that the tank would grab the two adds and have them killed by the group. The boss himself was shot by a hunter and then kited across the instance. For those today who cannot relate to the term: “Kiting” was about keeping an enemy at a distance and busy without allowing it to attack.
And “kiting across the instance” is no exaggeration. Depending on the performance of the group, the strategy certainly involved the hunter running almost back to the entrance of the dungeon. Only when he received the “Okay” from the tank did he pretend to be dead, allowing Drakkisath to make the long journey back to the boss room.
The hunter, of course, had to run back as well. The entire instance resembled a constant run for most hunters.

Many hunters also lost their lives because Drakkisath could spontaneously unleash a breath of fire that disoriented the player. One or two hits later, the hunter was history.
With today’s WoW bosses, such a strategy would not work in most cases because bosses are often bound to rooms and reset when you leave them.
On the next page, it’s about the Lord of Blackrock – a dragon with strange abilities!