WoW: 40 Mages against 40 Death Knights – The result is brutal

WoW: 40 Mages against 40 Death Knights – The result is brutal

Which class is better in World of Warcraft? A player pits 40 Death Knights against 40 Mages. The result is clear.

Most players of World of Warcraft are now familiar with the Paladin Rextroy. When he is not uncovering funny combinations of mechanics that drive the game to absurdity, he asks other life-changing questions like: Which class is actually the strongest? To find this out, he lets two classes face off in a large battle. The duel of Death Knights against Mages is extremely clear.

What was done? Rextroy sought a total of 80 players to have 40 Mages and 40 Death Knights engage in a skirmish in Alterac Valley. Both sides were allowed to take their positions and, after a countdown, the two groups charged at each other – it was mostly the Death Knights who advanced while the Mages waited for the charge.

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How the matches turned out: Even though the Mages tried hard, the result was unequivocally devastating. The Mages were completely wiped out in all 5 rounds.

In most cases, the Death Knights only suffered a few losses. Only in the third of five rounds was it a bit closer – but even then the Death Knights still had 13 people standing at the end. The results of the 5 rounds were as follows:

  • 1. Match: Death Knights achieve 40 kills, Mages achieve 2 kills
  • 2. Match: Death Knights achieve 40 kills, Mages achieve 1 kill
  • 3. Match: Death Knights achieve 40 kills, Mages achieve 27 kills
  • 4. Match: Death Knights achieve 40 kills, Mages achieve 8 kills
  • 5. Match: Death Knights achieve 40 kills, Mages achieve 3 kills

Why are Death Knights so strong? The fact that Death Knights perform so well against Mages has several reasons rooted in their abilities. Death Knights are generally considered an “anti-caster” class. Particularly helpful are the following abilities:

  • Anti-Magic Shell: A personal shield that temporarily absorbs a large amount of magic damage and converts damage taken into runic power.
  • Anti-Magic Zone: A large protective spell that creates a dome, absorbing a portion of magical damage from all allies.
  • Rune of Spell Protection: An exclusive weapon “enchantment” for Death Knights that can create a protective barrier and slow attackers while casting spells.
  • Death Grip: The target is pulled directly to the Death Knight from a great distance, bringing it into melee range. Cast spells are interrupted due to the forced movement.

The combination of these and other abilities ensures that the Death Knights sweep through the Mages without any of the cloth wearers standing for long.

Would you have expected such a clear result? Or would you have thought that the Mages would perform better?

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