With Shadowlands, some things will improve in World of Warcraft. We will tell you which annoying mechanics you can say goodbye to for a long time.
With the upcoming expansion World of Warcraft Shadowlands, much is set to change. Most of it for the better if the developers’ plans work out. In the current World of Warcraft, there are quite a few circumstances that can lead to dissatisfaction. We have selected some events that will no longer occur in Shadowlands.
1. The Endless Grind for Artifact Power
If you wanted to get the most out of your character in World of Warcraft, … you simply could not do it. Progression in Battle for Azeroth was endless, because theoretically you could still farm another level for the Heart of Azeroth to squeeze out a few percentage points behind the decimal. For professional players, this led to endless farming of the same dungeons in Legion, and in Battle for Azeroth, these players spent several days in a row only on islands.
With Shadowlands, something like that currently isn’t on the plan. The power increase is clearly tied to “Renown” (Reputation) and there’s a weekly cap for that. You just need to complete two quests and possibly – depending on your progress – continue a part of the campaign. Once that’s done, you can’t gather any more reputation that week and are basically “done” with the grinding. You can then confidently play other content and do what you feel like.
And don’t worry: newcomers and alts can always catch up to the current cap through a variety of activities.
2. The Disappointment of the “Mythic+” Chest
Wednesday is actually a joyful day for World of Warcraft players. A new week begins, raids have been reset, and there are new rewards. The most valuable reward here is the “Mythic+” chest, which can be opened every Wednesday. It contains a strong item with a high item level based on the highest dungeon you completed in the last week.
However, this actual reward can quickly lead to frustration. Characters have no influence over what exactly they receive from the chest. And we all have that one friend who has been complaining for months about getting a belt from the chest every week. Waiting up to a week for an item that you won’t wear because you already have eight or nine identical items just doesn’t feel good.
With Shadowlands, that will be a thing of the past. When you open the weekly chest, every time you will be presented with a selection of rewards. You can then choose from several items that you actually still need. If it happens that all available items are not useful, there is one more option: a “significant and important” resource that can presumably be used to purchase items directly.
This guarantees that every “Mythic+” chest will also guarantee a reward. There will simply be no complete dud anymore.
3. PvP Without Meaningful Rewards
PvP has felt very unsatisfying in recent months. This was partly due to the extremely strong corruption effects that made the whole system absurd, but also due to other issues. One of the biggest problems was probably the randomness of the rewards. It was nearly impossible for PvP players to work towards items specifically – especially when many of the best items came from PvE content. There was no vendor for meaningful PvP rewards.
With Shadowlands, the developers finally respond to the demand for a vendor. Conquest points will once again become a meaningful currency that players can spend as they wish to purchase specific items. PvP fans will thus likely make progress every week and be able to work towards their rewards without being entirely reliant on a random element.
Of course, World of Warcraft Shadowlands will also have one or two aspects that many players will curse just weeks after launch. But it is still nice to see that at least some of the annoying content has disappeared with Shadowlands.
What do you think of the mentioned points? Clear improvements or should it have been done differently?


