In WildStar, customization is taken seriously. Do you want to be unique in many ways? Then the upcoming Sci-Fi MMORPG might make you happy.
Because a variety of adjustments are meant to provide this – the new DevSpeak video gives a small but worthwhile insight into this.
This doesn’t only refer to the character itself, but rather represents a holistic approach. Throughout various game elements, ‘customization’ runs like a common thread through the planet Nexus. From characters to vehicles and housing, there are many opportunities to stand out from others.
Character Look
It starts right at the class and race choice: Although all of them may look a bit crazy, they not only play quite differently but also look anything but similar. Then comes character creation, where you can design your avatar entirely to your preferences, with a variety such as is found in other modern MMORPGs. What sets WildStar apart at this point is that particularly personal features are not neglected, and to express it a bit more enthusiastically, they even take it a step further!
Does your Aurin need blue skin and cube earrings? No problem! Or do you want to replace your Chua’s ears with mechanical ones? And how wild do you want the horns of your Draken to look? Are you playing a Granok? Then I just have two words: Leaves … mustache. Additionally, we have numerous sliders for facial features that allow you to adjust things like eye size and spacing, nose length, eyebrow position, and much more.
But it doesn’t abruptly stop there. You can also look forward to many armors later on, which you can equip and customize in multiple stages, and with the ‘costume feature’, your desired look is always in the foreground. As the saying goes: Clothes make the person, right?
In WildStar, you receive costume slots that allow you to showcase your awesome outfits without sacrificing the amazing stats of your gear.
Transportation
Pimp my ride? You bet! In WildStar, there’s a strong focus on the so-called ‘mounts,’ as they are referred to in MMORPG jargon. First of all, a wide variety of different transportation methods awaits you at release, whether it’s a fancy motorcycle or a super cool hoverboard (like from ‘Back to the Future’) – in any case, you have multiple paths open to get from A to B – complete with a phenomenal turbo boost.
Particularly because the world has been designed to be limitlessly open and the environment has a physical influence on driving behavior, it’s simply fun to, for instance, plunge down cliffs or create upheaval on ramps – just like Tony Hawk, only without the wheels.
I know you’re expecting something more. In most games, there are also transportation methods, which is not extraordinary per se. The difference is that here the mounts come with multiple modifiable slots, which sounds really cool, especially since the possible objects also vary from mount to mount.
Each vehicle has a modifiable slot on each side, at the head (or the tip, for the more unusual models), and on the back, where you can add all sorts of great gadgets. How about saddlebags for your purple giant lizard or a ramen bowl on your Chua ball?
Do you want to ‘ride’ one of those things right now? Patience, young Padawan – but to ease the wait a bit, I’ll let you know how to obtain such a cool vehicle, pretty beast, or floating snowboard! Fortunately, you don’t get everything for free (that would be boring), so you’ll have to work for it – or, to put it nicely – unlock it by playing. This happens through dungeon drops or PvP, and as usual, also through spending gold or influence (a kind of group reputation). You can modify the mounts starting from level 15.
Overview of Customization Options: Very, very good.
From the visual possibilities alone, it seems that Carbine Studios has taken the right path with WildStar. They recognized that this is among the most essential components of an online role-playing game. Who wouldn’t want to give their game a uniquely personal touch? At least as far as possible. This way, you can identify twice as well with your character, without constantly running into your own head in nearly identical versions!
It’s quite something to be able to distinguish yourself from your perceived trillions of fellow players and represent a hero that there’s SO often not one. Just imagine a Batman movie, where hundreds of Batmen stumble across the movie screen, introducing themselves with the line “I am Batman.” Okay, that’s a bad example – I find that very funny, haha. But you probably know what I’m trying to say.
Next, we will report on how the gameplay can be customized. How profound is equipment improvement? Can WildStar also stand out in terms of the skill system from the other competitors? And a special look at housing features is certainly also on the agenda!



