In Where Winds Meet, you can not only enjoy the action-packed story but also have a lot of fun in the PvP arenas and game modes. However, players from the West are now complaining about unfair disadvantages.
What are these disadvantages? Since Where Winds Meet was also released in the West, there is no real server structure that forces players to choose a server in their region for themselves and their friends.
Instead, you simply start playing and the servers are automatically selected. In PvP, there is also no way to choose a server based on ping. This currently leads to the problem that players from different regions are thrown into one pot.
This means a player from Germany might end up facing someone from Japan. Since the servers are mostly hosted in China, the player from Japan has a significant ping advantage, which is especially noticeable in PvP. This frustrates the players from the West, who are now addressing the developers with a demand.
Here are some reasons you can use to convince your friends to play Where Winds Meet:
A change makes PvP much fairer
What do players demand? The players of Where Winds Meet are now demanding a change to the current matching system. In a post on Reddit, they discuss the current system and also mention that it would be better to set up matchmaking so that players only compete against others with similar ping.
Players are discussing this on Reddit:
- Lpunit: “As a NA player, I almost always lose to players from China on global servers, as their ping allows them to attack despite combos, causing desync. It’s frustrating and increases towards Mythic rank. Without a solution, I see no future for the competitive scene of the game.”
- LoafingSeal: “Desync is a massive problem, even against players from the same city. In PvP, you’re fighting half the time against lags, desync, and teleportation instead of actual opponents.”
- Leafstealer__: “In a game like WoW, that would be okay, but in fast action fights, high latency feels terrible and destroys the main appeal of the game. Given its worldwide success, a server whitelist for matchmaking is absolutely necessary.”
Players are understandably annoyed by the missing feature. Other games quite naturally offer matchmaking for regions or based on ping.
The fact that it is missing in Where Winds Meet could be due to the title initially being available only in China, where players there generally meet with a relatively similar ping. For the global release, this system should have been developed accordingly.
It is still unknown whether and when the developers will release changes to the PvP in Where Winds Meet. So far, however, the developers have already fixed some features and bugs for Western players. Where Winds Meet will become even bigger in the future: Where Winds Meet already has significantly more content in China, and the timeline shows what we can look forward to soon.
Your opinion is important to us!
Do you like the article? Then let us know!
