We now know what is changing in the PvP of Destiny 2: Especially Hunters are excited

We now know what is changing in the PvP of Destiny 2: Especially Hunters are excited

Destiny 2 has already announced that there will be some sandbox changes with Shadowkeep. The first of these have now been discovered at the PAX West fair – specifically in PvP. These nerfs and buffs are already known.

Where does the info come from? At the PAX West game fair, interested parties can play a new build of Destiny 2 and thus get their first impressions of some upcoming Shadowkeep features and content – such as new exotic weapons or the raid gear.

The PvP can also be played in this context. And there, the well-known Twitch streamer and PvP expert tripleWRECK noticed that some changes are already active in the Crucible. He shared his findings via Twitter with the community.

Destiny-2-Forsaken-breakthrough-PVP

Buffs and Nerfs for Supers – What’s New in PvP at PAX

What’s the deal with the changes? Some time ago, Bungie hinted that they might want to nerf the so-called roaming Supers – at least regarding the resilience of Guardians during an active Super. Additionally, they hinted at improvements for some subclasses such as the Nightstalker Hunter.

What exactly did trippleWRECK notice? It is here that tripleWRECK has been able to observe significant changes:

  • The Nightstalker’s Shadowshot can now down enemies with just one shot
  • The resilience/health of roaming Supers like the Striker Titan’s Fist of Havoc or the Warlock’s Dawnblade has been reduced
  • High-impact sniper rifles (90 RPM) could take out Striker Titans and Dawnblade Warlocks with just one headshot during an active Super
  • The Warlock’s Glide builds up speed continuously now, instead of instantly launching the Warlock into the air at full speed. However, the top speed is still maintained once reached
titan-destiny-2

What do the Guardians say about these changes? The changes have mostly been well received by fans on Reddit. After about 10 hours, the corresponding Reddit post has over 3,000 upvotes. Some of these changes have been requested by Guardians for quite some time.

Especially the Nightstalker Hunters are pleased that they can take out an enemy Guardian in the Crucible with just one shot from their Super for the first time since Destiny 1.

Also, the fact that roaming Supers, which are longer-lasting Supers, are being adjusted in their resilience is well received. Currently, Guardians in an active roaming Super can take a tremendous amount of damage and cannot be effectively countered. Good players can take out entire teams during the duration of their Super – some enemy players even multiple times before the Super ends or they can finally be taken out.

Guardians are also discussing whether it’s only the nerf of the roaming Supers that is responsible for snipers becoming more effective against them, or if there possibly has been a buff for sniper rifles at the same time. Most believe it is rather due to the nerf.

What do you think about these changes? And what adjustments would you like to see regarding the sandbox for Shadowkeep?

More on the topic
Destiny 2 makes a silly secret about Sunshot – Now it is solved
von Tom Rothstein
Source(s): Reddit, tripleWRECK auf Twitter
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