Orcs are always green and have big muscles – but is that true? Here’s 5 different kinds of Orcs and how they differ from each other

Orcs are always green and have big muscles – but is that true? Here’s 5 different kinds of Orcs and how they differ from each other

The Black Eye brings Orks with fur and quite differently than you know them

Many of you may not even know The Black Eye. The role-playing system is the German answer to Dungeons & Dragons with many more rules, which makes the game itself significantly more complex and harder for beginners.

Unlike in D&D, where only Half-Orcs are available as a playable race, DSA provides rules for fully-fledged Orks – but these are initially hostile to most other peoples of the world.

DSA-Orks are, similar to those in Warcraft and Warhammer, sturdy and warlike, but smaller than humans and have a dense, black fur. Otherwise, they appear externally as very coarse humans.

  • Their culture differs in many ways from that of other Orcs in this list, although there are similarities:
  • Black furs, as they are often derogatorily called, live nomadically and in tribes.
  • The Orcish society in Aventuria, the world of DSA, is structured in castes that influence, among other things, the style of clothing.
  • Women among the Orcs are not members of society but property, on a level with slaves. This makes them in character creation also the cheapest non-humans after Half-Orcs, and even most human races are considerably more expensive to create – at least in DSA 4.

Nevertheless, they are considered in DSA as a “culture-creating” species. Most Orcs live in the (very creatively named) Orcland in the north. Isolated tribes have migrated to other places. Some Orcs, often outcasts, plague the lands of men as highway robbers or even work as mercenaries.

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This is an AI-powered translation. Some inaccuracies might exist.
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