Feed the Deep: New roguelike game by the developer of Fruit Ninja will give you goosebumps

Feed the Deep: New roguelike game by the developer of Fruit Ninja will give you goosebumps

Most people have probably played the game Fruit Ninja on one of their smartphones. The developer behind it has now released his first real game on Steam, and it has nothing to do with cutting fruits.

Who is the developer? The developer behind Fruit Ninja is Luke Muscat. He developed Fruit Ninja for the Halfbrick Studios after the idea came up in a brainstorming session. The release in 2010 was extremely successful. Today, the game has over 500 million downloads in the Google Play Store.

In the meantime, Luke Muscat has become independent with his first game as a developer on Steam. But this time, it’s not about fruits.

Here you can watch the trailer for Feed the Deep:

The new game has nothing to do with fruits

What kind of game is it? Feed the Deep is a roguelike game that incorporates horror and scary elements reminiscent of Lovecraft. To protect the floating cities, you need to dive into the depths of the seas. There, a monster awaits its food, and your task is to provide that feeding.

On your way into the depths, various dangers await you in a procedurally generated world. The caves you dive through are dangerous and dark. But it’s not just dangerous creatures and mines that can harm you.

You also have to pay attention to your breathing air and be careful not to get lost in the dark caves. However, along the way, you can find many treasures that will reward you for your stay.

You can exchange your treasures for upgrades that make your dives easier, such as giving you more breathing air or more light.

How was the work without a big studio? For Luke Muscat, Feed the Deep is his first game as an independent developer. Accordingly, a lot of pressure was on his shoulders, generated by himself, as he reports in a YouTube video. Recently, the developer worked 6 days a week for 10 hours on his project.

“It’s probably the most exhausting and stressful game project I’ve ever worked on […],” he said. For him, it was important that the game was released as soon as possible: “I felt that the Steam store would go crazy in October.”

The hard work seems to have paid off. His game received 94% positive reviews after the first days on Steam and is well received by players. His former project, Fruit Ninja on the XBOX, recently disappeared from the store along with other games. You can read more about it here: July 29 will be a sad day for Xbox – 59 games are likely disappearing forever

Source(s): Gamesradar
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