USK hosts a digital parents’ evening on the topic of ‘Games Against Extremism’ – here’s how you can participate

USK hosts a digital parents’ evening on the topic of ‘Games Against Extremism’ – here’s how you can participate

On the occasion of Safer Internet Day, the USK will hold the next digital parents’ evening in early February, addressing the topic of extremism. Here you will find all the important information.

In time for Safer Internet Day 2025, the Entertainment Software Self-Regulation (USK) invites to the next digital parents’ evening in February. The informational event will focus on extremism, its depiction in digital games, and how these can help raise awareness of the issue.

  • Topic: Digital parents’ evening with a focus on “Games Against Extremism
  • Date: February 11, 2025, from 7:00 PM to 8:30 PM
  • Location: Online event taking place on the Microsoft Teams platform
  • Participation: Link to information page and registration with the USK

The event is mainly aimed at parents, guardians, and educators, just like the last digital parents’ evenings. However, everyone who is generally interested in the topic and wants to learn something new can also participate.

Registration through the above-linked information page of the USK is required to participate in the digital parents’ evening, while downloading Microsoft Teams is not necessary.

More on the topic
A Statement Against Hate
von Mary Marx, Rae Grimm, MeinMMO

Games Can Raise Awareness of Extremism

Some games now address the topic of extremism and can thus make an important contribution to raising awareness among children and young people.

The event will showcase examples of how games address the issue and how they can help reflect on the topic.

Three experts will guide the program:

  • Melanie Endler, media education and cooperation consultant
  • Maurice Matthieu, member and communication consultant
  • Matej Samide, project manager at the Foundation for Digital Game Culture

What exactly does the USK do? The USK is primarily responsible for the age rating of computer and video games in the German-speaking area, and the assessment criteria were expanded two years ago.

All games submitted for review since then are examined not only for potentially harmful content but also for online risks such as in-game chats or gambling mechanics. These usage risks have now also been incorporated into the guidelines for evaluating digital games.

In addition, the USK issues youth protection certificates when certain systems meet the high standards of German youth media protection. In the past, the USK awarded such a certificate, for example, for the Xbox consoles and their internal youth protection system.

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