What the update 2.5.0 (1.43) brings to Fortnite Battle: Royale – Patch Notes

What the update 2.5.0 (1.43) brings to Fortnite Battle: Royale – Patch Notes

Today, the patch 2.5.0 (1.43) for Fortnite is coming to PS4, Xbox One, and PC. We have the patch notes of the latest update for you in English.

Fortnite has started the maintenance on the servers and released the patch notes 2.5.0. So you have something to read during maintenance: Here are the patch notes in English.

Highlights in the new patch 2.5.0 (1.43) – Grenades, Shrines, Weapons

The highlight of the patch is probably the new impulse grenade in Battle Royale mode.

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Additionally, shrines will bring new locations in the Battle Royale mode of Fortnite where players can search for treasures. Also interesting for Battle Royale: A submachine gun is being removed.

Shrine-Fortnite

For the PvE part of Fortnite “Save the World”, there are four new Lunar New Year heroes (cover image) and dragon weapons.

Dragon weapons

GENERAL – Patch Notes 2.5.0 (1.43)

  • Dynamic resolution and high-quality temporal upsampling have been enabled for PS4 and Xbox One.
    • The dynamic resolution allows for a more consistent frame rate during heavy battles and better graphical representation at low GPU loads.
    • Full 4K resolutions are now supported on Xbox One X.
  • A control scheme for “pickaxe repeat swing” has been added on PC.
  • The friends list has been expanded on PC and Mac to make browsing long lists easier.
  • Special sound variations have been added when building with wood/stone/metal.
  • Several scenarios where connection errors prevented login have been corrected.
  • XMPP connection recovery on consoles has been improved.
  • XMPP load has been optimized.
  • Additional messages upon returning from a match have been removed.
  • Redundant messages in the shop have been removed.

Bug Fixes

  • A problem on Mac has been fixed where empty progress bars were incorrectly displayed as full.
  • Issues with Discord game invites and status messages have been resolved.

fortnite-ambush

BATTLE ROYALE

WEAPONS AND ITEMS

  • Impulse grenade has been added.
    • Blue rarity.
    • Only found in treasure chests and supply drops.
  • The assault rifle with scope is now completely accurate when zoomed in.
  • Headshot damage of the scoped assault rifle has been reduced from 250% to 200%.
  • Revolvers now use medium ammo.
  • The crossbow can now be found 20% less frequently.
  • The minigun can now be found 12.5% less frequently.
  • The Slurp Jug can now be found 15% less frequently.
  • White/blue/green submachine gun no longer appears.
  • Tactical submachine gun
    • Magazine size increased from 30 to 35.
    • Rate of fire increased from 10 to 13.

Bug Fixes

  • A problem has been fixed where sniper rifle hits were sometimes not registered when aiming down in poor connection.
  • A problem has been fixed where projectiles missed players nearby when hitting other targets.
  • A problem has been fixed where players could shoot through walls with the crossbow or minigun when standing very close to the wall edge.
  • The messages on failed reloads are no longer displayed for weapons without a magazine (e.g. minigun).
  • Rounding down and up per shell for shotgun damage has been removed.
    • Damage for each individual shell was previously rounded down to the next whole number.
    • Instead, all projectiles are now summed before rounding.
  • A problem has been fixed where the minigun’s drum kept glowing after using the weapon.

GAMEPLAY

Bug Fixes

  • A problem has been fixed that prevented players on consoles from using the first picked up weapon.
  • A problem has been fixed where players could be damaged by bullets that penetrated newly built structures under certain network conditions.
    • These bullets now hit the building, not the player.
  • A problem has been fixed where projectiles penetrated doors shortly after they were closed.
  • A problem has been fixed where players could pick up an additional weapon or consumable while holding a trap.
    • This issue also caused players to drop complete stacks of resources and prevented them from collecting that resource for the rest of the match.
  • A bug has been fixed that triggered shield effects when taking fall damage.
  • A bug has been fixed that caused supply drops to float in the air if the object beneath them was destroyed.
  • Possible crashes when firing weapons before launching with the Battle Bus have been fixed.

WORLD

Bug Fixes

  • The soccer stadium and other buildings should now load properly.
  • A problem has been fixed where treasure chests were empty in rare cases.
  • A problem with an ammo crate in Lonely Lodge that contained no ammunition has been fixed.

PERFORMANCE

  • Player animation performance has been optimized to improve the frame rate.
  • Dust cloud and shield effects at low settings have been optimized for better performance.
  • Various issues caused by loading certain outfits and items at unexpected times have been fixed.
  • Character models, weapons, and environmental elements now use a detail level system to improve performance.
  • Level streaming has been improved by loading content in the background.
  • The effects settings at medium to low settings have been significantly optimized.

UI

  • The “Net Debug Stats” option for PS4 has been activated.  This function displays your ping and overall bandwidth usage while playing.
    • The feature can be found in the “HUD” tab under game settings.
  • A symbol has been added to the HUD that indicates the button to open the map.
  • The player search user interface has been updated to show the total elapsed time.

Bug Fixes

  • A problem has been fixed where PS4 players were not credited for playing with friends.

AUDIO

  • Footstep sounds have been improved by adding different sounds for steps on wood, stone, and metal for both up and down.
  • Volume dampening is now based on the player’s location rather than the camera location.
  • Players can now hear ambient sounds better while building.
    • Initial volume when placing a building has been reduced.
  • New sound effects when placing buildings made of wood, stone, and metal have been added.
  • A new sound effect indicating when the crossbow is ready to shoot again has been added.
  • Footstep volume from team members has been slightly reduced.
  • Volume on sniper rifle hits has been lowered.
  • Volume of emote music in the pre-game lobby has been lowered.

Bug Fixes

  • A problem has been fixed where other players could not hear the minigun’s spin sound.
  • Some sound issues with the panoramic distribution of the minigun have been fixed.

GRAPHICS/ANIMATIONS

  • Graphic effects when moving through deep water have been improved.

Bug Fixes

  • A bug where the head of the Royale Knight was protruding through her helmet has been fixed.

Fortnite-Fight

SAVE THE WORLD

SPRING STORM-EVENT

  • New missions will be added throughout the duration of the event! The Spring Storm begins with a love story in a storm-ravaged world – with that special something from Fortnite …
  • Lunar New Year heroes have been added, each with their own traits!
  • Dragon weapons have been added.
  • Mission rewards (preview):
    • Love Ranger Jonesy, legendary soldier
    • Choice of three legendary dragon ranged weapons
    • New legendary melee defender
    • Firecrackers tickets
    • V-Bucks
    • Spring Storm gold
    • Reward for completing a repeatable mission
  • Firecrackers tickets can be earned through the new “Customized Difficulty” feature (details below). They are awarded every time a mission is completed at an increased difficulty.
    • They are used to purchase Spring Llamas in the loot tab.
  • Llamas have been updated to award Firecracker tickets during the duration of the event.
  • Spring Llama can be purchased in the loot tab for 1,000 Firecracker tickets.
    • Each Llama contains a Lunar New Year hero or a dragon weapon.
  • Each stack of 1,000 Storm tickets has been exchanged for Storm Llamas.
  • Up to 3,000 seasonal gold can be exchanged for Firecracker tickets at a ratio of 3 to 1. Gold beyond that is lost. Spend any extra gold before the update! Spring Storm gold is also seasonal and will be replaced with the start of a new season.
  • Alarms for mutant storm and miniboss missions are not tied to this event. Both have returned to their lower “passive” activity level and provide neither rewards nor tickets.
    • Up to 3 mutant storms in the Stone Forest, 10 at other locations. | Quote: 4 per day
    • Up to 3 miniboss alerts in the Stone Forest, 6 at other locations. | Quote: 3 per day

NEW AND IMPROVED UNIVERSAL INVENTORY

*ATTENTION: This feature is currently being tested and will be available starting Monday, February 19.

  • The inventory can now be prepared in the weapon storage before entering the world.
  • In the backpack screen, world items can be crafted, equipped, and recycled.
  • In the storage screen, items can be transferred between the backpack and storm shield storage.
    • These screens are only available for viewing during the connection to a game.

NEW CUSTOMIZED DIFFICULTY

  • A new type of BluGlo-Pylon can be found in the world that allows the difficulty of most mission types to increase up to five times.
    • With each use, the number of enemies significantly increases, and their health and damage dealt get a small boost.
  • Each time the difficulty of the game is increased, additional seasonal gold is rewarded for completing the primary mission.
  • During the Spring Storm event, at least one increase in difficulty is rewarded with Firecracker tickets, from 40 tickets in the lowest level Stone Forest to 94 tickets at the end of Twine Peaks.

CHANGES TO RARITY EVOLUTION AND RECYCLING

  • The costs of rarity evolution have been revised. The costs to increase a hero’s rarity now require more training manuals and evolution materials (raindrops, eyes of the storm, etc.), depending on the hero’s stars.
    • This change was partly introduced with v.2.4.2 and resulted in unexpectedly higher costs for leveling heroes with 3, 4, or 5 stars. These costs have now been corrected.
  • When schematics, heroes, survivors, leaders, and defenders with 2 stars or more are recycled, all evolution materials used for their upgrade will now be refunded.
    • This change was made to allow players to try out new heroes, weapons, and traps without the risk of losing valuable evolution materials.

HEROES

  • Four new Lunar New Year heroes with their own traits:
    • Berserker – A fearless soldier who charges into close combat with battle cry and shockwave.
    • Thunderstrike – A ninja who stuns nearby enemies and uses this condition to deal increased damage.
    • Riot Control – A constructor who controls the battlefield with TRAP and eliminates enemies with a plasma pulse.
    • Flash – A mobile explorer who uses phase shift to stun opponents and escape.
  • Plasma Pulse
    • Redesigned to no longer jump when placed.
    • Rate of fire increased from 2 pulses per second to 8 pulses per second.
    • Base damage reduced from 80 to 14.
  • Forward Command’s minigun is now classified as a ranged weapon, allowing soldier benefits like Stun Shot to take effect.
  • The Explorer’s phase shift no longer interrupts most actions upon activation, making the ability smoother in combat.
  • The long arm of the law no longer stops the Anti-Material Charge upon first building hit.
  • The “In the Zone” ability
    • Tooltip has been updated to clarify that 5 hits in a row are required.
    • Reset timer has been reduced from 5 seconds to 3 seconds.
  • Base healing from Deft Punches has been reduced from 12 to 10.
  • [Rework] Firewall advantage
    • Melee attacks that hit the constructor’s shield trigger an energy pulse that deals energy damage in a radius of 0.5 tiles and pushes back nearby enemies (16 seconds cooldown).
  • [Rework] Tactical bonus from Firewall
    • Melee attacks that hit the main hero’s shield trigger an energy pulse that deals energy damage in a radius of 0.5 tiles and pushes back nearby enemies (48 seconds cooldown).
  • [Rework] Shrapnel Protection Vest advantage
    • Damage taken is reduced by 60%.
      • Reduction decreases by 15% each time the soldier is hit. If the reduction is lower than 60%, 15% is regained every 10 seconds.
  • [Rework] Attack against buildings has been reworked: When the Anti-Material Charge hits a building, a small portion of the energy cost is refunded and cooldown is reduced.
  • [Rework] Wilderness Specialist advantage / Tactical bonus
    • Killing an enemy with a skill or weapon restores 3 health per second for 3 seconds (scales with hero level and Tech). Additional kills reset the healing duration. Does not activate when at full health.
  • [Rework] Soldier Support Specialist
    • Weapon durability increase from “There’s many of them …” while battle cry is active has been reduced to 80%.
    • “There’s many of them …” is now unlocked at level 30 (previously level 18).
    • Battle-Hardened advantage has been added at level 18.
    • “Lightning Fast” advantage has been removed from level 30 (replaced by “There’s many of them …”).

Bug Fixes

  • Damage from the tactical advantage “Porcelain Store” now correctly scales with the hero level.
  • A problem has been fixed where constructor and machinist Harper had legendary status values across all rarity levels.
  • A problem has been fixed where it was not specified that the Deft Punches from Thunder-BASE-Kyle require metal melee weapons to activate.
  • The tooltips for the TEDDY and Electro Shock Tower abilities have been updated to explain that these abilities increase the maximum capacity of fragment charges by 1.

WEAPONS

  • Heartbreaker Crossbow has been added.
    • Sniper crossbow with Valentine’s Day design
    • Fires bolts that pierce through enemies, deal high damage, and push back significantly.
    • The bolts slightly drop during flight.
    • Requires heavy ammo.
    • Available in the event shop for seasonal gold.
  • Dragon weapons are available:
    • Dragon Roar – Semi-automatic rifle that fires piercing ammunition and deals fire damage to opponents.
    • Dragon Power – Shotgun that fires explosive crackers.
    • Dragon Claw – Sniper rifle that fires small rockets that stick to their targets and explode after a short delay.
    • Dragon Fury – Rocket that leaves behind an explosive cloud after impact.
    • Dragon Tooth – Medium sword that deals fire damage.
    • Dragon Slayer – Heavy spear that deals fire damage.
    • These weapons have some unique advantages – discover them all!

GAMEPLAY

  • Benefits of weapons and heroes that increase damage against knocked down enemies now work during the recovery animation of weapons.
  • Health, stability, and points rewards after minibosses have been reduced by 20%.
  • The number of enemies spawning in the presence of a miniboss has been slightly reduced.
  • Raindrops and other evolution materials are now more influenced by the difficulty and mission reward chests. This makes everything drop more often (except in low-quality chests).
  • Fall schematics for Crackling Campfire have been added to Llamas.
    • A spot in the collection has also been added for Crackling Campfire.
  • The following missions have been added to side missions in the mission journal and are no longer daily missions:
    • The little clever bus
    • Data recovery
    • Storm Hunter
  • Crafted weapons now come pre-equipped with a magazine of free ammo for the weapon (this does not consider the current hero who has the “Don’t waste, don’t want” advantage, thus having no effect on the size of the magazine).

Bug Fixes

  • The Twine Peaks mission “A Glimmer of Hope” should no longer list “Data Retrieval” as a goal twice. Instead, it should now list “Ride the Lightning”.
  • The description of the Life Drainer attacks Storm Zone mutation is now clearer.
  • Leech can no longer deal critical hits.
  • A problem has been fixed that occasionally prevented players from leveling up after the Outpost tutorial.
  • A problem has been fixed where the heavy attacks animation with light swords was interrupted by a movement.
  • A problem has been fixed that occasionally prevented players from picking up BluGlo when they were near a player-created building.
  • A problem has been fixed that made some ammo crates difficult to loot.

UI

  • “New Updates” feature added.

Bug Fixes

  • A case of overlapping text in the shop has been corrected.
  • It is no longer possible to add something to a stack in the storm shield storage that is not full if the maximum number of the item has already been exceeded.
  • The tooltip for the tactical wilderness specialist advantage has been updated to clarify that it does not stack with the wilderness specialist hero advantage.
  • A problem has been fixed where the weapon advantage list briefly disappeared in some cases.
  • A problem has been fixed where the item level display was not updated in certain situations.
  • The tooltip for the grenade generation advantage has been updated to indicate that 20 kills are needed instead of 30.

AUDIO

  • Sound effects have been added for Dragon Ninja ability.
  • New sound effects for activation and recharging of the Firewall have been added.
  • New sound effects for impact and recharging of the Shrapnel Protection Vest have been added.

KNOWN ISSUES

  • The event side mission “Colorful Night” is displayed on the mission map but is not available until the next phase of the event.
  • The event side mission “Colorful Night” is erroneously displayed as completed when the main event mission “Our Song” is completed.
  • In the English version, Spring It On! gold is mistakenly called Sprint It On Gold!
  • Twitch missions currently do not grant daily missions.
  • Crafting missions must be completed in the world.

These are some hefty patch notes from Epic. Currently, server maintenance is still ongoing:

If you want to grab a free skin during maintenance, we have the info for you on how to do it:

Source(s): Epicgames
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