The Sleepagotchi app rewards you with loot boxes when you go to bed on time – Aims to improve gamers’ sleep

The Sleepagotchi app rewards you with loot boxes when you go to bed on time – Aims to improve gamers’ sleep

Many users know this feeling. You have gamed through a weekend and suddenly your sleep rhythm is ruined. The Sleepagotchi app (iOS) aims to gamify your sleep to get you to bed faster.

Sleeping is one of the essential things in life, and regular sleep promotes health. A company has developed an app called “Sleepagotchi”. It aims to ensure that you go to bed at better times and regain a sleep rhythm.

Now, the company behind the app has even raised millions for the development of their program. But what kind of app is actually behind the name “Sleepagotchi”?

The app rewards you for going to bed more regularly

How does the app work? The “Sleepagotchi” app aims to gamify your sleep. This means you should be playfully persuaded to sleep more and, above all, go to bed more regularly.

Gamification is also supposed to reward only positive behavior and not punish negative behavior. This means: If you once fail to go to bed on time, the app won’t hold it against you.

However, if you go to bed on time or get enough sleep, the app rewards you with small gifts. Behind these loot boxes, called Sleepboxes, are new items or rewards that you can use to beautify your virtual bedroom.

So far, you don’t have to worry that “Pay-to-Win” items are hidden in these loot boxes that would allow you to sleep better than your friends.

Sleepagotchi Detail views
You can open Sleepboxes with new items.

Where can you try the app? So far, you can only try the app on iOS. Here you can also link the app with an Apple Watch and use your sleep data this way. Whether in the future Android or other watches will be supported is still unknown.

More on the topic
MMO culture gamification: companies motivate employees with MMO reward systems
von Schuhmann

Gamification is playing an increasingly important role in various areas

Gamification appears in various areas repeatedly. Often to reward annoying or boring tasks playfully. An example of this is the app Habitica, which transforms your everyday life into a pixel RPG. For successful tasks like “doing laundry” or “emptying the dishwasher”, you earn experience points or money for your character.

Some large companies have also jumped on this bandwagon. For instance, the giant company Amazon wanted to make the hard everyday life more interesting by playing a video game with and against their colleagues at the same time. And this is received better or worse:

Amazon allegedly turns boring work in the warehouse into grind MMO

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