“The problem with WoW is that people are bad” – Player strikes a nerve with harsh words

“The problem with WoW is that people are bad” – Player strikes a nerve with harsh words

In the Reddit section of World of Warcraft, a heated discussion about the skill level of parts of the community is currently taking place. The harsh statements of one player receive both support and criticism.

What is being discussed? On Reddit, Rohtlam proposes the thesis that many players of World of Warcraft are too bad for the difficulty level of the content they are participating in, only to blame others for it. He writes:

“The number of times in +5, +6, +7 Keystone levels where people do not know the mechanics of the M+-dungeons; heroic raids where people simply stand in harmful areas, people mindlessly smashing their DPS keys and producing at best mediocre DPS and then turning around and blaming the tank or healer for the problems, is crazy.”

Furthermore, Rohtlam criticizes: “Participating in PuG content feels unprofitable. The average WoW player is not good at this game. People just like to think they are better than they are because self-reflection is hard. Stop wasting the keystones as well as people’s time.”

WoW has been causing heated discussions for 20 years, especially regarding the state of the MMORPG:

Is the community the problem?

How does the community respond to the accusations? After just 15 hours, the Reddit thread reaches over 2,700 upvotes and more than 1,860 comments. Obviously, someone has struck a nerve.

Rohtlam receives a lot of support.

  • AttitudeAdjusterSE writes (via Reddit): “90 percent of complaints about M+ this season in this Reddit sub are simply a skill problem from people trying to play content they are not yet good enough for.”

As an example, he mentions a discussion where someone complained about their teammates in a level 9 dungeon, yet the log of the thread creator supposedly revealed significantly low DPS values.

  • Enflamed-Pancake sees the responsibility with Blizzard (via Reddit): “The game does not test whether the player understands anything about their class or the basic mechanics until they reach endgame. You level up through trivial quest content, gear up in trivial normal and heroic dungeons, and then hit the wall of modern M+ […].”
  • TheSkylsUP explains (via Reddit): “I cannot trivialize the content this season just with gear. I am doing less healing in 9 and 10 keys than in 5 or 7, and I see many DPS dealing tank-level damage or worse while they never kick or play other mechanics correctly.”

Here and there, however, Rohtlam also receives criticism for his harsh words.

  • Numbajuan writes (via Reddit): “It is an MMORPG. You can use the chat function in the game to explain the game mechanics to people or to ensure that everyone knows what to do before they do it. The toxic you-are-bad attitude […] prevents more people from ever trying to improve.”
  • GundamMotionDance explains (via Reddit): “I speak as someone who does not play M+ (because of threads like this), you sound like the most miserable, joyless community you can imagine. Every day there are dozens of such threads where people rant that the community does not deserve their outstanding performance and that everyone is wasting their time.”
  • kaji823 believes it is about The War Within (via Reddit): “Counterargument: The difficulty per key level has massively increased this season. […] +5 is currently a difficult range for every PuG. It’s not about people needing to learn how to play, it’s about the game being damn unforgiving.”

What do you think and what are your experiences in the M+ area of WoW: The War Within? Let us know in the comments! Another story from World of Warcraft comes from MeinMMO demon Cortyn: Herbalists and miners beware – I’ve skilled something dumb so you don’t have to

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This is an AI-powered translation. Some inaccuracies might exist.
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